Hearts of Iron IV

Hearts of Iron IV

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-OUTDATED- Matt's Millennium Dawn Balance Changes
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Dec 13, 2022 @ 8:19pm
Jan 10, 2023 @ 6:13pm
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-OUTDATED- Matt's Millennium Dawn Balance Changes

Description
-MD has updated and caused this mod to break some stuff. I'll get around to fixing it eventually. I also want to make some more changes that stabilize the economies a bit more.-

Millennium Dawn is a great mod, but I wanted to give it some tweaks. This sub-mod makes several key changes to the MD economy and technology.

Firstly, there is now a way to expand building slots through research. This is to prevent the dead-ending almost all major European powers face in the first half of the game, among other nations. To combat this, building slot boosters have been spread throughout the Electronics and Industry research tabs to represent automated industry taking on more work load and alleviating workforce population for further economic growth. Modern technology allows smaller countries to retain an edge, and this change reflects that.

Below are the technologies with building slot modifiers present.

Electronics

Machine Learning +10%
Advanced AI +10%
Advanced Industrial Robotics +20%
Human Imitation AI +10%
Fully Automated Drones +15%

Industry

Construction I +5%
Construction III +5%
Construction V +5%
Construction VII +5%
Construction VIII +10%
Integrated Transportation System +5%
High Speed Rail +5%
Maglev Rail +5%
Industrial Electrospun Polymeric Nanofibers +10%
Modern Electrospinning +10%
Early 3D Printers +10%
Industrial Production of Nanofibers +10%
Large Scale 3D Printing +10%
Commercial Manufacturing +10%
Large-Scale Nanocellulose Manufacturing +10%

Building GDP contribution has also been down shifted to reflect the high amount of buildings that will be present in a game. Office sectors have been given a considerable buff. Overall this has brought the world economy to more realistic numbers.

The United States used to have a major buff to their GDP not represented by buildings, this buff has been cut in half and has been given more officer sectors to compensate. (I am still working on removing the buff entirely while keeping the game balanced and accurate, but this is a good start.)

Military costs by going to war no longer sky rocket. They roughly receive a 20-30% increase now, compared to a previous 200-300%. This mean your military will no longer panic burn money because you have declared a state of war with the Vatican.

*Political Power cap has been increased to 3000. This allows great powers and super powers to change their internal factions.

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I will most likely be adding or tweaking features to this mod in the future, and will be separating independent features into optional stand-alone mods.
8 Comments
JammeyD Feb 18, 2023 @ 9:57pm 
Great mod but something in it is causing issues with base MD. It breaks the auto-influence mechanic, sets your slots to 0 so you have to do it all manually.
OkGoogle101 Jan 28, 2023 @ 9:18pm 
Great mod, but unfortunately creates conflict with the in-built arms market system.
Matt  [author] Jan 10, 2023 @ 7:13pm 
@BearJew Incorporated your idea.
dna3 Dec 20, 2022 @ 5:48am 
This mod causes conflict with an optimization submod.
Tried playing with said mod and all the nations that were supposed to be deleted were still there.
Is there anything you could do on your end?
Matt  [author] Dec 18, 2022 @ 3:54pm 
@BearJew Not a bad idea, I'll look into that
Spritedrinker Dec 17, 2022 @ 6:11am 
PLEASE MAKE IT SO I CAN CHANGE INTERNAL FACTIONS. US requires 2700 PP, the max PP you can have is 2000. Easiest fix I can think is to just raise the max PP to 3000.
LasagnaMan12 Dec 14, 2022 @ 5:36am 
Based
Mr Fox Dec 14, 2022 @ 2:06am 
Great mod, thanks