Dwarf Fortress

Dwarf Fortress

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Interface Tweaks
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qol, ui
Tags: mod
File Size
Posted
Updated
366.815 KB
Dec 9, 2022 @ 4:52pm
Sep 19, 2023 @ 3:02pm
6 Change Notes ( view )

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Interface Tweaks

In 1 collection by Trainzack
Ergonomic Hotkeys
9 items
Description
Interface Tweaks Version 1.6
This mod adds visible hotkeys to most actions that have hotkeys, replaces the disband squad button with a trash can so you stop disbanding squads on accident, makes the difference between selected and deselected UI icons more obvious, and many other minor improvements that should make the UI easier to use and understand.
Other Versions of this Mod
This mod is part of a collection of mods that each include the same UI tweaks, but with some differences. These include versions that don't include hotkey hints, and versions that have a custom set of easier to use hotkeys compatible with many keyboard layouts.
Browse the whole collection to find the mod that best suits your needs!
Known Issues
  • This mod has not been updated since adventure mode was added, so the adventure mode UI has no changes.
  • If you change any hotkeys, the displayed hotkeys will be inaccurate. You are free to alter the mod to make it work with your hotkeys, if you have the patience.
  • The hotkeys for the screw press and soapmaker's workshop are unchanged, and the hotkey hints are not shown. This is a bug in the base game that I cannot fix.
  • There is no way to put different graphics on the buttons for the magma and non-magma furnaces, so both keys are listed.
  • The hotkeys are also listed when you select a placed building, though you can think of this as a feature if you'd like.
License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here[creativecommons.org] and are listed in full here[creativecommons.org].
Popular Discussions View All (3)
4
5
Dec 29, 2022 @ 9:34pm
Possible to add numbers for length x width while placing mining commands, walls, etc.
Pneuma
3
Dec 16, 2023 @ 11:23am
Instructions Request
Clatch
1
Oct 14, 2024 @ 11:00am
It's not very clear how to use this?
Vinnland
165 Comments
Jul 6 @ 7:27am 
please update it, doesnt work anymore
Trainzack  [author]
Jun 10 @ 9:41am 
@Fewher Feel free to update it yourself. As per the license terms in the description, that is allowed.
Jun 10 @ 6:16am 
@trainzack this needs to be upodated please
May 31 @ 10:42pm 
Shame, doesn't seem to work anymore.
Feb 8 @ 11:14pm 
still work?
Jan 2 @ 10:14am 
Hope that helps someone:
I had some trouble getting it to work after trying out and upgrading from DF classic. Both free and steam versions use the same data folder (where your saves etc are stored, NOT the steam folder - eg. /.local/share/Bay12Games for Linux).
I think something in the configuration created by the free version makes it incompatible with workshop mods - not sure which file or option in particular, I just deleted the entire folder and re-started the game, and then the modded icons showed up.

Great mod btw, it's the reason I got back into DF. One of the great things about the old UI was that you never actually had to memorize any keys;)
Trainzack  [author]
Dec 1, 2025 @ 3:01pm 
@shammyshanks I just tested it on a new save, and with it loaded at the bottom of the mod list I see the updated UI buttons in fortress mode. I do not see any changes in adventure mode, which is to be expected as I haven't touched this mod since it was added.

I've added the following disclaimer to the description: "This mod has not been updated since adventure mode was added, so the adventure mode UI has no changes."
Dec 1, 2025 @ 10:55am 
Is this bugged or not working with the current DF version? I installed exactly as stated and I'm seeing nothing, even with no other mods installed
Jul 1, 2025 @ 5:44pm 
Anybody has 1.4?
Jun 26, 2025 @ 12:59pm 
i've recently received a report from a DFHack user that in 51.12, DFHack + Interface Tweaks causes crashes in worldgen. 51.12 with DFHack but not Interface Tweaks, or with Interface Tweaks but not DFHack, does not crash for this user

the crash is in DF code not in DFHack code so it'll take me a while to get a more specific crash reason

feel free to contact me on the DFHack Discord if you have further questions

regards,
rome of oxtrot, DFHack developer