Dwarf Fortress

Dwarf Fortress

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Audible Alerts
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1.271 MB
Dec 6, 2022 @ 11:02pm
Sep 20, 2023 @ 1:14pm
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Audible Alerts

Description
Makes most alerts trigger a sound. This is really helpful if you, like me, keep missing important alerts.

Installation Instructions

When creating a world, select this mod from the mod menu. This mod should be loaded after the vanilla mods.

Uninstallation Instructions

I would make this easier if I could. I'm sorry traveler, I do not posses the powers!

  • Unsubscribe from this mod on the steam workshop.
  • In Dwarf Fortress/mods, delete every folder that has a name starting with 2898589374
  • In Dwarf Fortress/data/installed_mods, open the audible_alerts folder with the highest number. Do the following:
    • Open objects/sound_additional.txt
    • Delete every line that contains an ANNOUNCEMENT tag, but *keep* the lines containing SOUND or FILE tags
    • Save the file

How do I turn off a particular sound?

Please note that I do not have time to thoroughly test this mod past the early game, so it could be that the sounds become overwhelming in later stages of play or in certain playstyles. Please let me know if you experience this, but in the meantime you can make adjustments yourself:

The easiest way to disable the sound of an alert is to disable the alert entirely using the alert settings UI. This will stop the alert from creating a sound and stop the alert from appearing in the corner of the screen.

If you would like to keep the alerts enabled, but disable the sounds, that is possible with the following workaround:

Navigate to the data/installed_mods/audible_alerts (X)/objects/ directory in your Dwarf Fortress folder. There should be a text file there. Each alert that has a sound should be in a tag surrounded by square brackets. You can mute an alert by removing the square brackets around its tag. For a full list of tags, you can check https://dwarffortresswiki.org/index.php/Announcements.txt.

FAQ

Can you make a sound when combat starts?

No, that is not possible. It is possible to make a sound on each combat action, and it might be worth investigating that now that custom sounds are possible.

Can you make certain announcements pause the game or recenter the screen?

I can't, but you can. See the next section for information.

Can you turn off that loud sound when my dwarves are sparring?

This mod does not add any sounds to dwarves sparring, but the combat log mod, when installed incorrectly, can.

How to make changes to pausing, centering, etc.

This mod cannot make any changes to pausing or recentering (if it could, I would put it in). You can make those changes by modifying the data/init/announcements.txt file. A guide to this file is located here[dwarffortresswiki.org].

License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here[creativecommons.org] and are listed in full here[creativecommons.org].
249 Comments
CotR Feb 16 @ 11:15am 
Actually I may have solved that, I was able to load an older save by going to another computer that still had a copy of the older mod and copying the older audible_alerts(1004) into my data/installed_mods folder.
it seems like saves made with (1004) are just not compatible with the newer (1007) version?
CotR Feb 16 @ 10:47am 
Has anyone figured out how to solve the loading older saves issue @yeah was having on Sep 18th in this thread? I'm having the same issue and wondering if there's a known fix at all.
Dewin50 Jan 26 @ 9:17am 
I did remove the brackets [SOUND:JOB_CANCEL] to SOUND:JOB_CANCEL and now i get a fatal error for job_cancel. idk how to mute it
comfy_bruh Jan 2 @ 8:15pm 
@Trainzack I truly appreciate you taking the time to not only read my comment but also let me know the parts I missed. Genuinely sorry I didn't read thoroughly. Thank you again for a great mod.
Trainzack  [author] Dec 28, 2024 @ 2:52pm 
@BeefMaestro Sorry about that, the current settings work fine in the early game, but may become untenable later. I would add an ingame menu to disable certain sounds if I could, but Dwarf Fortress doesn't currently give modmakers a way to do that (without something like DFHack running).

What you can do is edit the mod files to disable the offending sound. That process is described in the mod's description, under the heading "How do I turn off a particular sound?".
BeefMaestro Dec 28, 2024 @ 2:17pm 
1.7 of this mod is unbearable with the cancelled job sound
comfy_bruh Dec 22, 2024 @ 11:10pm 
This works so well for so many moments. But if there's a job cancel repeat it gets real annoying real fast. :meatytears:
Trainzack  [author] Dec 7, 2024 @ 12:53am 
@Magicrafter13 not officially, no. If I recall correctly, it's possible to do it by mucking around in the game files, but that's not something I'd be much help with troubleshooting if it goes wrong.

I really wish the mod system for this game worked differently, because there really isn't anything in this mod that actually should be tied to the saved game.
Magicrafter13 Dec 6, 2024 @ 11:07am 
So this can't be installed after world generation or?
Yeah Sep 18, 2024 @ 5:34pm 
Placed the sounds_additional into vanilla music/objects but I now get the error "Missing Sound Definition: MINOR_POSITIVE_ALERT" upon loading older saves. :/