RimWorld

RimWorld

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[1.5; 1.4] RimFridge: Now with Shelves!
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Mod, 1.4, 1.5
File Size
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1.904 MB
Dec 6, 2022 @ 11:48am
Mar 14 @ 4:53pm
11 Change Notes ( view )

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[1.5; 1.4] RimFridge: Now with Shelves!

Description
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
Popular Discussions View All (11)
4
Apr 30 @ 4:13am
Deep Fridge Bug with Workbench Deliveries
LSkorpsD
2
Jun 1 @ 2:07pm
Fridges do not spawn after building
jumpshoxx
1
Apr 21 @ 10:06pm
Pawns not priorotizing fridge
PortableTech
217 Comments
Bode 3 hours ago 
@ShadowDW are you using a wall fridge? it is first and foremost a wall so the orbital beacon wont recognize it, try using the shelves if possible
ShadowDW 23 hours ago 
BUG: @modauthor ("JustHarry")
It appears the fridges are not counted inside the orbital trade beacon designated area. When placing a fridge inside the area, it cuts that portion of the orbital trade beacon's outlined area off instead. This is not allowing trade ships to be able to trade anything that may be inside the fridges (such as drugs and beer, that need to be kept cooled).

Any chance of fixing this please?
Mucho.Frost Jun 6 @ 5:36am 
Yup. Looks broken :(
jtseyman May 30 @ 10:45am 
@Freterz I've started a discussion about this problem in the discussions.
Freterz May 30 @ 2:07am 
Bump on the rimfactory refrigerated patch
jtseyman May 29 @ 8:29pm 
Is this patched to work with rimfactory? because my fridge i/o ports are not showing up.
Fun Police May 28 @ 2:39am 
My colonists are stocking up on beer so that they don't get the "enjoyed a cold one" mood buff. Is there a way for me to stop them from stocking up?
Captain Black Gold May 27 @ 5:51pm 
Why are Chemfuel and Mortar shells excluded? I was hoping to keep temp controlled storage in my mortar pit
Tamm May 24 @ 8:53am 
Thank you Kham it works
Kham May 24 @ 8:08am 
@Tamm if you want to disable the shelf mechanism, make a local copy of the mod then navigate to it's directory and in 1.4\Defs\ThingDefs_Buildings\Fridge_Base.xml just find the line that reads

<maxItemsInCell>3</maxItemsInCell>
and change it to a 1