RimWorld

RimWorld

168 betyg
Combat always collides
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Mod, 1.4, 1.5
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5 dec, 2022 @ 6:33
18 mar @ 19:52
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Combat always collides

Beskrivning
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

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94 kommentarer
dfifd 6 timmar sedan 
well, the combination of clean pathfiding and combat always collides makes the game shit itself because of shouldcollidewithpawns method (or whatever is this) which taken up about 400 tps from me
Arthur GC 11 jun @ 5:51 
I'm also having the 'balloon forward' issue Dath mentioned.
Mute  [skapare] 6 jun @ 14:12 
Sorry for the late reply, I'm not sure if clean pathfinding compatible with all variations on the settings it has.

From the FAQ it seems like it shouldn't cause issues, but I'm uncertain if the patches overlap

> A. Hostiles and animals ignore any special rules set out by this mod and work as normal. It just impacts your own colonists and mechs, and non-hostile guests of a greater than animal intelligence. Drafted pawns are also ignored.
joyboy 6 jun @ 11:13 
doesnt work
Evono 15 maj @ 9:46 
@mute is clean pathfinding incompatible?
Dath 13 maj @ 8:30 
Yeah I do. Incompatible?
Mute  [skapare] 7 maj @ 22:58 
@Dath do you have owl's clean pathfinding?
Dath 7 maj @ 9:10 
Are there any known incompatibilities for this mod? Can't seem to get it work at all, pawns from the raids I test just don't gain collision at all, and balloon forward upon coming into contact with colonists.

Maybe Performance Fish, Performance Optimizer or RocketMan interferes with your mod in some way? What kind of info do you need to troubleshoot compatibility issues?
Deadcurze 19 mar @ 9:54 
Seems to work just fine now! Thanks for the quick fix.
Mute  [skapare] 18 mar @ 19:53 
Fix uploaded, drafted pawns with targets should collide now.