RimWorld
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Combat always collides
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Mod, 1.4, 1.5, 1.6
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115.182 KB
5 DIC 2022 a las 6:33
24 SEP a las 18:57
17 notas sobre cambios ( ver )

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Combat always collides

Descripción
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

Requires
111 comentarios
Mute  [autor] 29 SEP a las 12:27 
Please provide a log, there are likely errors happening.
klancy 28 SEP a las 2:52 
Collision needs to turn back off even when drafted for colonists entering shuttles.

After a shuttle is loaded, it also won't want to travel on the world map. (Tested with a combat quest where emperials ask you to go in a shuttle and fight for them.)
weak2 29 AGO a las 21:41 
thx God i dont have to use turret with doors rn
Mute  [autor] 2 AGO a las 14:19 
That makes sense, thank you for the explanation :squirtyay:
Protok 2 AGO a las 1:17 
:AffinityPurity: Mute,

In current testing state it's remains unclear for me how it will influence my game experience. I just finished 15 days of reactor charging with everyday 2-3 raids engaging. And I can say that "easy" raids more interesting with vanilla collide script. "Hard" raids when half of pawns injured and I need to hold in killbox are in need of your collide script.

As an intermediate conclusion for myself, I realized that in the normal game mode I will use the standard collide script, and in the final phase of the game I will include your collide script.

Idea of toggle is not a necessity in my case. It's just a wish.
Mute  [autor] 1 AGO a las 23:16 
Hi Protok,

Runtime patching/unpatching is pretty complex (and the mod doesn't currently have a settings menu), so I'm not sure if I'll be adding such a feature, at least in the near future.

What kind of situation has you looking for a toggle?
Protok 1 AGO a las 5:07 
Thanks for mod. It would be convenient to have an on/off option in the mod settings. To change the vanilla and modified script on the fly, without restarting.
Mute  [autor] 30 JUL a las 12:20 
Updated, thanks for the reports
Inglix 29 JUL a las 15:33 
I'll just chime in and say I'm seeing the same error as of today. The errors in my log are identical to the log that mathan posted.
Victor 29 JUL a las 15:25