RimWorld

RimWorld

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Combat always collides
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Mod, 1.4, 1.5, 1.6
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115.182 KB
5. des. 2022 kl. 6.33
24. sep. kl. 18.57
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Combat always collides

Beskrivelse
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

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111 kommentarer
Mute  [skaper] 29. sep. kl. 12.27 
Please provide a log, there are likely errors happening.
klancy 28. sep. kl. 2.52 
Collision needs to turn back off even when drafted for colonists entering shuttles.

After a shuttle is loaded, it also won't want to travel on the world map. (Tested with a combat quest where emperials ask you to go in a shuttle and fight for them.)
weak2 29. aug. kl. 21.41 
thx God i dont have to use turret with doors rn
Mute  [skaper] 2. aug. kl. 14.19 
That makes sense, thank you for the explanation :squirtyay:
Protok 2. aug. kl. 1.17 
:AffinityPurity: Mute,

In current testing state it's remains unclear for me how it will influence my game experience. I just finished 15 days of reactor charging with everyday 2-3 raids engaging. And I can say that "easy" raids more interesting with vanilla collide script. "Hard" raids when half of pawns injured and I need to hold in killbox are in need of your collide script.

As an intermediate conclusion for myself, I realized that in the normal game mode I will use the standard collide script, and in the final phase of the game I will include your collide script.

Idea of toggle is not a necessity in my case. It's just a wish.
Mute  [skaper] 1. aug. kl. 23.16 
Hi Protok,

Runtime patching/unpatching is pretty complex (and the mod doesn't currently have a settings menu), so I'm not sure if I'll be adding such a feature, at least in the near future.

What kind of situation has you looking for a toggle?
Protok 1. aug. kl. 5.07 
Thanks for mod. It would be convenient to have an on/off option in the mod settings. To change the vanilla and modified script on the fly, without restarting.
Mute  [skaper] 30. juli kl. 12.20 
Updated, thanks for the reports
Inglix 29. juli kl. 15.33 
I'll just chime in and say I'm seeing the same error as of today. The errors in my log are identical to the log that mathan posted.
Victor 29. juli kl. 15.25