RimWorld
189 평점
Combat always collides
2
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4, 1.5, 1.6
파일 크기
게시일
업데이트일
115.182 KB
2022년 12월 5일 오전 6시 33분
2025년 9월 24일 오후 6시 57분
업데이트 노트 17개 (보기)

다운로드 위해 구독하기
Combat always collides

설명
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

Requires
댓글 111
Mute  [작성자] 2025년 9월 29일 오후 12시 27분 
Please provide a log, there are likely errors happening.
klancy 2025년 9월 28일 오전 2시 52분 
Collision needs to turn back off even when drafted for colonists entering shuttles.

After a shuttle is loaded, it also won't want to travel on the world map. (Tested with a combat quest where emperials ask you to go in a shuttle and fight for them.)
weak2 2025년 8월 29일 오후 9시 41분 
thx God i dont have to use turret with doors rn
Mute  [작성자] 2025년 8월 2일 오후 2시 19분 
That makes sense, thank you for the explanation :squirtyay:
Protok 2025년 8월 2일 오전 1시 17분 
:AffinityPurity: Mute,

In current testing state it's remains unclear for me how it will influence my game experience. I just finished 15 days of reactor charging with everyday 2-3 raids engaging. And I can say that "easy" raids more interesting with vanilla collide script. "Hard" raids when half of pawns injured and I need to hold in killbox are in need of your collide script.

As an intermediate conclusion for myself, I realized that in the normal game mode I will use the standard collide script, and in the final phase of the game I will include your collide script.

Idea of toggle is not a necessity in my case. It's just a wish.
Mute  [작성자] 2025년 8월 1일 오후 11시 16분 
Hi Protok,

Runtime patching/unpatching is pretty complex (and the mod doesn't currently have a settings menu), so I'm not sure if I'll be adding such a feature, at least in the near future.

What kind of situation has you looking for a toggle?
Protok 2025년 8월 1일 오전 5시 07분 
Thanks for mod. It would be convenient to have an on/off option in the mod settings. To change the vanilla and modified script on the fly, without restarting.
Mute  [작성자] 2025년 7월 30일 오후 12시 20분 
Updated, thanks for the reports
Inglix 2025년 7월 29일 오후 3시 33분 
I'll just chime in and say I'm seeing the same error as of today. The errors in my log are identical to the log that mathan posted.
Victor 2025년 7월 29일 오후 3시 25분