RimWorld
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Combat always collides
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Mod, 1.4, 1.5, 1.6
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115.182 KB
5 dec 2022 om 6:33
24 sep om 18:57
17 wijzigingsnotities (weergeven)

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Combat always collides

Omschrijving
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

Requires
111 opmerkingen
Mute  [auteur] 29 sep om 12:27 
Please provide a log, there are likely errors happening.
klancy 28 sep om 2:52 
Collision needs to turn back off even when drafted for colonists entering shuttles.

After a shuttle is loaded, it also won't want to travel on the world map. (Tested with a combat quest where emperials ask you to go in a shuttle and fight for them.)
weak2 29 aug om 21:41 
thx God i dont have to use turret with doors rn
Mute  [auteur] 2 aug om 14:19 
That makes sense, thank you for the explanation :squirtyay:
Protok 2 aug om 1:17 
:AffinityPurity: Mute,

In current testing state it's remains unclear for me how it will influence my game experience. I just finished 15 days of reactor charging with everyday 2-3 raids engaging. And I can say that "easy" raids more interesting with vanilla collide script. "Hard" raids when half of pawns injured and I need to hold in killbox are in need of your collide script.

As an intermediate conclusion for myself, I realized that in the normal game mode I will use the standard collide script, and in the final phase of the game I will include your collide script.

Idea of toggle is not a necessity in my case. It's just a wish.
Mute  [auteur] 1 aug om 23:16 
Hi Protok,

Runtime patching/unpatching is pretty complex (and the mod doesn't currently have a settings menu), so I'm not sure if I'll be adding such a feature, at least in the near future.

What kind of situation has you looking for a toggle?
Protok 1 aug om 5:07 
Thanks for mod. It would be convenient to have an on/off option in the mod settings. To change the vanilla and modified script on the fly, without restarting.
Mute  [auteur] 30 jul om 12:20 
Updated, thanks for the reports
Inglix 29 jul om 15:33 
I'll just chime in and say I'm seeing the same error as of today. The errors in my log are identical to the log that mathan posted.
Victor 29 jul om 15:25