RimWorld
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Combat always collides
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Mod, 1.4, 1.5
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95.984 KB
5 dec 2022 om 6:33
18 mrt om 19:52
12 wijzigingsnotities (weergeven)

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Combat always collides

Omschrijving
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

Requires
96 opmerkingen
Mute  [auteur] 7 jul om 22:26 
I hear pathing is completely reworked in 1.6 so it'll take some looking into
bewby 6 jul om 14:58 
Would love a 1.6 update!
dfifd 4 jul om 7:00 
well, the combination of clean pathfiding and combat always collides makes the game shit itself because of shouldcollidewithpawns method (or whatever is this) which taken up about 400 tps from me
Arthur GC 11 jun om 5:51 
I'm also having the 'balloon forward' issue Dath mentioned.
Mute  [auteur] 6 jun om 14:12 
Sorry for the late reply, I'm not sure if clean pathfinding compatible with all variations on the settings it has.

From the FAQ it seems like it shouldn't cause issues, but I'm uncertain if the patches overlap

> A. Hostiles and animals ignore any special rules set out by this mod and work as normal. It just impacts your own colonists and mechs, and non-hostile guests of a greater than animal intelligence. Drafted pawns are also ignored.
joyboy 6 jun om 11:13 
doesnt work
Evono 15 mei om 9:46 
@mute is clean pathfinding incompatible?
Dath 13 mei om 8:30 
Yeah I do. Incompatible?
Mute  [auteur] 7 mei om 22:58 
@Dath do you have owl's clean pathfinding?
Dath 7 mei om 9:10 
Are there any known incompatibilities for this mod? Can't seem to get it work at all, pawns from the raids I test just don't gain collision at all, and balloon forward upon coming into contact with colonists.

Maybe Performance Fish, Performance Optimizer or RocketMan interferes with your mod in some way? What kind of info do you need to troubleshoot compatibility issues?