RimWorld

RimWorld

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Dragon's Ore and Stone Retexture Vanilla
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
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1.493 MB
Dec 2, 2022 @ 4:32pm
1 Change Note ( view )

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Dragon's Ore and Stone Retexture Vanilla

Description

"Features"
You might be interested in my original mod, which also includes a tweaked style for ore and scrap called Dragon's Ore and Stone Retexture.

This mod adds texture replacements to rock walls, ore and compacted machinery. The textures are vanilla-esque, so I kept the color scheme, and tried to mimic the style. Unlike the vanilla textures, these are actually seamless, and the ore masks are done properly. No more weird breaks in the texture patterns!

A lot of time was spent "reverse-engineering" the vanilla texture atlas, in order to make my own version as close to 100% seamless as possible, and to avoid parts of the textures getting cut off. While I was at it, I also decided to scale up the resolution of the Atlas' to 1024x1024, just to make it a little higher definition than vanilla, and to allow some finer detail. I originally only wanted to do the walls for stone and metals, but ended up also redoing the compacted machinery texture, as it leans on the "shaping" of the regular rock walls. The perspective is modified a little bit to better line up with other wall types (unlike the original vanilla textures).

Why did I make this?
Though there are a lot of great retexture mods on the workshop, I havn't been able to find a good retexture for the stone and ores in Rimworld, specifically ones that mimic the original textures color and style. Some mods that do a good job at making a vanilla-esque reskin, seem to either forget to do proper tiling (which vanilla Rimworld rock and ore textures themselves doesn't even do), or they forget to make an updated ore mask to go along with the reskin.

What is included/changed?
There is a total of 4 textures:
  1. "Rock_Atlas" (Rock walls)
  2. "CompactedMachinery_Atlas" (Compacted machinery walls)
  3. "RockFlecked_Atlas" (Ore walls)
  4. "RockFlecked_Atlas_m" (Ore walls mask for ore coloring)

What this does NOT do
One unfortunate discovery I made, is that due to how the masking of ore color is carried out in Rimworld, some ore colors will produce a nasty "white" outline around the ore speckles. I tried to circumvent that issue through texturing methods, but my conclusion is that it would require changing the method/shader that Rimworld uses, in order to fix this, at some times, ugly artifacting.

Also, strictly being a few textures, this mod does not add any new game features, which should also make it futureproof, as long as the vanilla textures don't get renamed for instance.

How to use this
Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that also reskin the same textures, just put this mod after those.

Other ore related mods I made
Dragon's Ores
Dragon's Special Ores
Dragon's Very Special Ores

Mods that I endorse using with this
Vanilla Textures Expanded
Clean Textures
Toony Terrain Textures

How can I support your work?
If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!

[ko-fi.com]
5 Comments
DragonKing  [author] Dec 2, 2022 @ 7:24pm 
Even without camera+, it is noticable, but it only happens for ores using colors within a specific range of colors, such as red. You can also see it a bit on uranium, but it is less noticable because the secondary color is already close to gray :)
Holgast Dec 2, 2022 @ 7:22pm 
Darn. I'm sure you already tried everything. Well I don't use camera+ so the effect is probably negligible
DragonKing  [author] Dec 2, 2022 @ 7:18pm 
Oh, and to comment on the color masking for ores issue, the problem is not because the pixel value gets "capped" from what I can see, but rather because of how the shader blends the alpha in the color mask. I have some modded ores with black rock and red ore. The ore on top is literally just dark grey, and the ore speckles on the side have the dark grey color around the edges.

So if it could be fixed by tweaking the "0" value color for the mask, it would not work either, cause either the whole texture would be tinted dark grey, or in most cases, tinted the secondary color used for the ore speckles.

My conclusion is that it would require a fix to the shader itself.
DragonKing  [author] Dec 2, 2022 @ 7:12pm 
@holgast Yes, Vanilla Textures Expanded has textures for ore and stone walls. Oddly, they kinda forgot about the mask, which means their retexture still uses the one in vanilla, making ores look even more off.
Holgast Dec 2, 2022 @ 6:58pm 
With game art, sometimes you have to use an only 99% black outline to prevent artefacting. I wonder if you can do that with the graphic mask too?

also, does this need to be loaded after Vanilla Textures Expanded? I don't even know if it affects rock/ore atlases.