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So if it could be fixed by tweaking the "0" value color for the mask, it would not work either, cause either the whole texture would be tinted dark grey, or in most cases, tinted the secondary color used for the ore speckles.
My conclusion is that it would require a fix to the shader itself.
also, does this need to be loaded after Vanilla Textures Expanded? I don't even know if it affects rock/ore atlases.