RimWorld

RimWorld

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ADA Retexture
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.417 MB
Dec 2, 2022 @ 1:00am
Jul 22 @ 2:28am
5 Change Notes ( view )

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ADA Retexture

Description
Retexture for ADA (Anti Air/Defence Artillery) buildings in RimWorld style.
Should work with both original mod and fork (chose one of them).

Both mods are not required, steam just don't have "or" option, so chose only one of them and ignore warning
14 Comments
KnightedWarrior Feb 20, 2023 @ 8:46pm 
Awesome!
I give superstar
Astryl Jan 1, 2023 @ 5:30am 
I would love a version that is more vanilla/terran looking than Archotech, but this is great. Thank you!
paulevs  [author] Dec 4, 2022 @ 10:31am 
I can make a version of thouse textures without archotech and publish as a separate mod
Coolchilion Dec 4, 2022 @ 8:36am 
I guess so, looks cool but just makes very little sense imo. If it looks like something ultratech then sure since that technology is achievable by humans. But archotech is meant to be beyond human comprehension. Or at least requires an archotech component. For example SRTS Expanded genesis ship requires a persona core which is why it makes sense for it to be archotech-like in design.
paulevs  [author] Dec 4, 2022 @ 12:44am 
There are many other mods that allows you to build different archotech things, so due to how powerful large ADA is I decided to texture it as archotech buildings
Coolchilion Dec 3, 2022 @ 4:05pm 
The re-texture is great, although I'm unsure how to feel about something that can be built by pawns looking archotech, especially when nothing archotech of origin is involved in building it.
paulevs  [author] Dec 3, 2022 @ 11:51am 
Yes, I can, I just didn't include assets for them as in 1.4 version of original mod all turrets except two basic were removed (and they still exists if fork). So, they will be not applied to 1.4 mod version, but will be useful for 1.3 users.

If you want you can also make a local mod copy and rename textures manually to archotech versions, texture paths will be: "<steam_mods_folder>/1670086873/Textures/AntiAirWeapon/Building" for original mod and "<steam_mods_folder>/1670086873/Textures/ADA/Building" for fork
bujiu Dec 3, 2022 @ 9:01am 
For the original Mod, can you make those two archotechstyle retextures take effect, after all, the original Mod only two types of turrets
paulevs  [author] Dec 3, 2022 @ 3:03am 
Now textures should work for both original mod and fork
paulevs  [author] Dec 2, 2022 @ 11:07pm 
It should work with original mod, but it will show warning due to the different dependency. I will change mod a bit, so it will be compatible