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Rapportera problem med översättningen
Yeah, I know, but I find it ridiculous that I have to destroy with 6 destroyers (Keldable and Aggressor), while Republic Hardliners or Separatists have too weak garrisons (or weak units) on Golan II/III.
I then attacked with Venator-class star destroyers (10, plus Maarisa Zsinj, 4 acclamators, and the same number after corvettes at the first technology level) and placed them between Keldable and Aggressors on the sides and rear, aiming for special weapons, and the Venators have too weak armament (at least in my opinion, but I don't understand why some Star Destroyers, like Venators and Imperators/Imperials, have a heavy single main battery instead of two?)
For Revisited I removed the stats text from the hardpoints, but it's original description is: "Heavy Magpulse Missile Launchers - Applies -75% Firepower and Speed Debuff to all Classes for 120 Seconds - 0 DMG"
That's by design - the Magpulse torpedoes don't do damage, rather they apply a heavy, long duration stun effect to whatever they hit. Victory-II is a support frigate/stun boat, it's not meant to do damage.
@laggy gameplay
Where we are right now the ship stats are near identical to Clone War Holdouts for both Republic and CIS, which goes for cost as well. Several CIS ships here had their pop usage lowered, some Republic ones had their raised, and the Providence got faster fire rate on it's TL's that's it. I won't be changing this further (for now), because CWH will probably change things going forward as well.
@Secutor
Depends what you're attacking them with - this setup is weak to bombers, gunships and corvettes since the Kedalbe has no garrison and the Aggressor's garrison is small. Swarm them and you'll have no problems.