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The Allocator is a commissioned asset for Clone War Holdouts which unfortunately I don't have permission to use, not without paying the creator for a "licence" to use it. The same is true for the V-19 Torrent and Hardcell Corvette. The Fantail was added after someone else bought me permission to use it here.
There will be more of these paid commissioned assets being added to CWH going forward. They won't be ported over here.
@Pokey1751
Mm, while I made the Sith and Mandos playable they're not complete factions. If you are playing Sith it's good to build Fantails for their ion cannons, Centurions for the torpedoes and capture Mon Calamari as soon as you can to build MC ships.
Confirmed, this has now been fixed. The power to shields ability was being applied to the battlegroup flagship twice, the game hated that and just crashed. As for the memory there's nothing I can do about that, the game engine is just old.
@WataMate313
I don't keep backups of older versions - sorry! When I checked with others on Discord they said their save files still worked.
It seems like memory is exceeding the limits of the game for a moment, can you please check it?
Could it be that the seperatists miss their tier 4 capital ship the Allocator-class Destroyer?
As much as i like the providence it gets a bit old at tier 4
I am unsure if this one will break save files or not, but if they do still work expect some weirdness with the commandbar/filters and AI behaviour. A fresh campaign will make everything work properly again.