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It ended up being a full rework of every single feature and I added some more injury types and treatment options. Note that while I tested every feature individually, there may still be some integration bugs or conflicts with other mods. The steam description is also still very much work in progress, I hope to finish a full description of all changes and added features over the next few days :)
I recommend backup up your save files and/or testing the mod for potential conflicts with your mod pack in a new temporary colony.
It's still not officially stable, but as far as I am aware everything should work now (focus on *should*). I haven't had the time to thoroughly play-test it, but if you're interested you can check out the first semi-stable development version from GitHub: {LINK REMOVED}https://github.com/frederik-hoeft/rimworld-more-injuries/releases
Beware that there may be bugs as I basically had to re-write the whole mod to be better maintainable in the future.
Noteworthy changes are the inclusion of my More Injuries Patched mod {LINK REMOVED}(https://steamcommunity.com/sharedfiles/filedetails/?id=3018070727) to make hypovolemic shock more manageable (now to be treated using blood/hemogen transfusions) and I reworked the mod settings to be more straightforward and to allow to tweak more things.
Be sure to make backups of your saves should you choose to test this development version, and please report any bugs on GitHub {LINK REMOVED}(https://github.com/frederik-hoeft/rimworld-more-injuries/issues)
P.S. From me and my friends, thank you very much for your work.
@Th3_Fr3d
@Keshash