RimWorld

RimWorld

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Outdoor Lighting (continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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570.391 KB
Nov 14, 2022 @ 2:50pm
May 23 @ 4:13pm
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Outdoor Lighting (continued)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.5
66 items
Description
Note:
I added a new item. The Organic Pumpkin Lantern (or jack-o-lantern) If one of the mods-- Pumpkins, VGP Three Sisters, VGP More Veggies, Vanilla Plants Expanded--is loaded, you can craft a jack-o-lantern at a crafting spot or sculpture table. It will rot in a few days but has the art component.


Original Author:
Stormknight

Original Description:
Introduces a number of options for outdoor lighting.

Your colonists move slower and work slower when they are in the dark, but having a network of standing lamps around the gardens and outside of your base is a drain on power when they are busy working during the day.

Sure, you could flag them all to be turned off and a colonist could do that every morning, switching them back on again every evening, or .... you could have lamps that automatically turn themselves off during the day!

Clean and stackable, as it makes no changes to existing items in the game. All items are found on the furniture tab.

Includes:
- Garden Lanterns - including pumpkin lanterns!
- Garden Lamps - auto power-off during the day, in a variety of colours.
- Solar-powered Garden Lamps - auto power-off during the day, in a variety of colours.
- Lamp Posts / Street Lamps - also auto power-off during the day, in a variety of colours.

Garden Lanterns
There are three garden lanterns available that can be built without any research needed. Functionally, they are the same as a torch, but hold twice as much "fuel" lasting for 40 days without needing to be re-fuelled.
- Standard garden lantern - gives off a slightly yellow light.
- Garden lantern (blue) - the same as the standard lantern, but with slightly different graphics and a blue tint to the light.
- Pumpkin lantern - there are no pumpkins on the rim, so this is carved from wood and reinforced with a bit of steel.

Outdoor Lamps
A variant of the vanilla Standing Lamp..
- Alternative graphics for the lamps.
- Must research Electricity before it is available to build.
- The outdoor lamps automatically turn off at 07:00 to save power during the day. They automatically turn back on at 17:00.
- Once Colored Lighting has been researched, they can be built in a variety of colours, including: red, blue, green, purple, and orange.

Outdoor Solar Lamp
Identical to the Outdoor Lamp from this add-on, except:
- Must research Solar Panels before it is available to build.
- No need to run power to these lamps - they power themselves by absorbing energy during the day! They can also be easily moved when needed.
- Visually different - the small solar panel can be seen by the lamp, making it easy to see which lamps are which.

Lamp Posts / Street Lamps
Taller and more powerful than the standard lamp:
- Larger pool of light, in a variety of colours (requires Colored Lighting has been researched).
- Provides limited cover in a gun fight.
- Visually different to standards lamps - when placing, circle shows approximate area that will be lit.

Floodlights!
- 6x the power of a regular lamp, covering light in a radius of 15 squares.

Original Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1545708330



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22 Comments
Ramie May 23 @ 10:53pm 
Yay, thank you very much. :)
velcroboy333  [author] May 23 @ 4:26pm 
Looks like they already have darklight enabled.
velcroboy333  [author] May 23 @ 4:15pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.

To do: Look into solar flares, add darklight versions, motion detection(maybe)
Ramie Apr 14 @ 10:48pm 
Yay! :D Thank you!
velcroboy333  [author] Apr 14 @ 5:11pm 
I do plan to update this, yes
Ramie Apr 14 @ 12:08am 
Will there be an update for 1.5, please? :)
Kat Mar 26 @ 1:28pm 
Nice mod! I just wish I could place the lamps under a roof.
Reithan Sep 11, 2023 @ 9:49pm 
The solar lamps don't seem to be affected by Solar Flare. I would prefer if they were. Could you consider adding a config option for that, if it's not a bug?
velcroboy333  [author] Apr 20, 2023 @ 10:40am 
and yeah, I can look into adding darklight.
velcroboy333  [author] Apr 20, 2023 @ 10:39am 
Hmm, not a horrible suggestion and probably doable...I'd need to find some time I;m kind of short on lately but I'll keep it in mind.