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Сообщить о проблеме с переводом
Gene Trader is compatible with mods that use the vanilla gene pack generator. So the 10 to 13 pool will ONLY pick genepacks and archotech packs, no new item types. (Stuff from Big & Small and WVC Genes will show up for example). It also serves double duty as a lite exotic goods/pirate trader, so you might see it taken from that pool, but I don't know how that modder categorized it.
I might update it for more inclusions in the future.
The xml only adds one trader type to choose from. Which one is picked in the list of trader types is pure rng, so this is bad luck
You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.
I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.
Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.
Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."
The second mod should also be compatible :)