RimWorld

RimWorld

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Mechanitor Command Range Extenders
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Mod, 1.4, 1.5
File Size
Posted
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76.007 KB
Nov 3, 2022 @ 5:40pm
Apr 9, 2024 @ 8:44pm
6 Change Notes ( view )
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Mechanitor Command Range Extenders

Description
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The implants cost the same resources as the control sublink implants.

This mod is compatible with my Mechanitor Psy-Sensitive Control Range mod.

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Control-Range-Extenders
18 Comments
igor.b07 Sep 12 @ 9:25pm 
for anyone wandering how to make this run in 1.6:
1. subscribe to this mod and wait untill it istalls
2. open rimworld and go to mods menu
3. select this mod and click "advanced" button in right top corner then click "open folder" in menu that appeared
4. in the folder you will see 3 folders : "1.5" "1.4" "About", you need to copy the 1.5 folder and rename the copy to "1.6"
5. then go in folder "About" and open "about.xml" that will be in it (use notepad to open)
6. in the file find the place where it says
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
and then add "<li>1.6</li>" tag to it so it will look like this
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
7. restart the game and enable the mod, if everything done correctly you should be able to play with it with no errors
Xeon Aug 5 @ 9:05am 
Can confirm its working in 1.6, using it at the moment without any errors
recatek Jul 27 @ 9:30pm 
Seems to work in 1.6. Command extenders increase the displayed range of mechs and you can indeed tell them to go to those spaces. No errors in the log after some quick devmode testing.
angus_jo Jul 18 @ 2:54pm 
1.6 would be nice <3
thorman123456789 Jul 4 @ 12:36pm 
1.6 please?
Lord Rugdumph Mar 5 @ 12:25pm 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 May 27, 2024 @ 10:26pm 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 May 27, 2024 @ 10:21pm 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [author] Apr 8, 2024 @ 9:24pm 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville Mar 27, 2023 @ 1:55pm 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.