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Mechanitor Command Range Extenders
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Mod, 1.4, 1.5
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3 nov, 2022 @ 17:40
9 apr, 2024 @ 20:44
6 ändringsnotiser ( visa )
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Mechanitor Command Range Extenders

Beskrivning
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The implants cost the same resources as the control sublink implants.

This mod is compatible with my Mechanitor Psy-Sensitive Control Range mod.

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Control-Range-Extenders
18 kommentarer
igor.b07 12 sep @ 21:25 
for anyone wandering how to make this run in 1.6:
1. subscribe to this mod and wait untill it istalls
2. open rimworld and go to mods menu
3. select this mod and click "advanced" button in right top corner then click "open folder" in menu that appeared
4. in the folder you will see 3 folders : "1.5" "1.4" "About", you need to copy the 1.5 folder and rename the copy to "1.6"
5. then go in folder "About" and open "about.xml" that will be in it (use notepad to open)
6. in the file find the place where it says
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
and then add "<li>1.6</li>" tag to it so it will look like this
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
7. restart the game and enable the mod, if everything done correctly you should be able to play with it with no errors
Xeon 5 aug @ 9:05 
Can confirm its working in 1.6, using it at the moment without any errors
recatek 27 jul @ 21:30 
Seems to work in 1.6. Command extenders increase the displayed range of mechs and you can indeed tell them to go to those spaces. No errors in the log after some quick devmode testing.
angus_jo 18 jul @ 14:54 
1.6 would be nice <3
thorman123456789 4 jul @ 12:36 
1.6 please?
Lord Rugdumph 5 mar @ 12:25 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 27 maj, 2024 @ 22:26 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 27 maj, 2024 @ 22:21 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [skapare] 8 apr, 2024 @ 21:24 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville 27 mar, 2023 @ 13:55 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.