RimWorld
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Mechanitor Command Range Extenders
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Mod, 1.4, 1.5
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76.007 KB
3 NOV 2022 a las 17:40
9 ABR 2024 a las 20:44
6 notas sobre cambios ( ver )
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Mechanitor Command Range Extenders

Descripción
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The implants cost the same resources as the control sublink implants.

This mod is compatible with my Mechanitor Psy-Sensitive Control Range mod.

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Control-Range-Extenders
17 comentarios
Xeon 5 AGO a las 9:05 
Can confirm its working in 1.6, using it at the moment without any errors
recatek 27 JUL a las 21:30 
Seems to work in 1.6. Command extenders increase the displayed range of mechs and you can indeed tell them to go to those spaces. No errors in the log after some quick devmode testing.
angus_jo 18 JUL a las 14:54 
1.6 would be nice <3
thorman123456789 4 JUL a las 12:36 
1.6 please?
Lord Rugdumph 5 MAR a las 12:25 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 27 MAY 2024 a las 22:26 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 27 MAY 2024 a las 22:21 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [autor] 8 ABR 2024 a las 21:24 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville 27 MAR 2023 a las 13:55 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.
MrDrProfessor 21 ENE 2023 a las 23:11 
Thanks for this! Not sure how it isn't vanilla as this is necessary unless you don't want to manually control your melee mechs