RimWorld

RimWorld

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Mechanitor Command Range Extenders
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Mod, 1.4, 1.5
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76.007 KB
3. nov. 2022 kl. 17:40
9. apr. 2024 kl. 20:44
6 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Mechanitor Command Range Extenders

Beskrivelse
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The implants cost the same resources as the control sublink implants.

This mod is compatible with my Mechanitor Psy-Sensitive Control Range mod.

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Control-Range-Extenders
17 kommentarer
Xeon 5. aug. kl. 9:05 
Can confirm its working in 1.6, using it at the moment without any errors
recatek 27. juli kl. 21:30 
Seems to work in 1.6. Command extenders increase the displayed range of mechs and you can indeed tell them to go to those spaces. No errors in the log after some quick devmode testing.
angus_jo 18. juli kl. 14:54 
1.6 would be nice <3
thorman123456789 4. juli kl. 12:36 
1.6 please?
Lord Rugdumph 5. mar. kl. 12:25 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 27. maj 2024 kl. 22:26 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 27. maj 2024 kl. 22:21 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [ophavsmand] 8. apr. 2024 kl. 21:24 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville 27. mar. 2023 kl. 13:55 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.
MrDrProfessor 21. jan. 2023 kl. 23:11 
Thanks for this! Not sure how it isn't vanilla as this is necessary unless you don't want to manually control your melee mechs