Space Engineers

Space Engineers

89 ratings
P.A.I.N. Scenario
Type: World
Mod category: Experimental
File Size
36.806 MB
Nov 2, 2022 @ 5:31am
Jan 3, 2023 @ 1:00pm
11 Change Notes ( view )

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P.A.I.N. Scenario

Elusive Productions presents:

How to play:
Just subscribe and start the map. You don´t have to download every mod by yourself. The game does that automatically for you.

You are trapped !
Can you escape ?
Don´t worry, a very helpful and friendly A.I. will support you :)



also check out another recently published Scenario:

If you have questions, please use the spoiler formating to avoid spoilers to other players :)


-the ability to build blocks has been disabled to avoid possible waste of components and skipping content.
-an additional Spawn Point has been added in the last Sector.

WillowWisp Mar 12, 2023 @ 1:04pm 
THAT explains it! My keyboard is a TKL keyboard, there's no numpad
mighty  [author] Mar 12, 2023 @ 1:01pm 
The panels show the input on the numpad of your keyboard.
It is usually structured like this:


Perhaps the puzzle is a bit unclear. I'm sorry for that . Nevertheless, I wish you a lot of fun <3
WillowWisp Mar 12, 2023 @ 12:46pm 
Ok, the code you gave me was the correct one

But looking at the keypad door, the flashing lights read 162753 and from the other side, looking towards where I came in, the lights read 948357

I genuinely don't see any way to get 768159 from this light pattern
mighty  [author] Mar 12, 2023 @ 12:35pm 
hi, the panels on the floor are showing the combination. look into the direction to the door with the panels between you and the door.
the code is 768159
WillowWisp Mar 12, 2023 @ 12:12pm 
So, I'm definitely enjoying this so far, but I'm stuck at the 3x3 light grid room with the keypad door that's after the rotating walkways room.

There's no indication of which way to look at the flashing grid, meaning if you're reading it like a keypad like I assume you're meant to, you can get four different codes from it. Problem is, none of them seem to work on the door, so I'm kinda stumped.
mighty  [author] Jan 3, 2023 @ 1:08pm 
found a way to disable building Blocks with the admin tools.
Thanks again :)
mighty  [author] Jan 2, 2023 @ 8:29pm 
Hi, thanks for your feedback.
It's indeed not the point of the game for the player to build something by yourself. The Welder and the components are only there to fix things. Ofc you could build ramps or something, but as you say, you're skipping content and ruining your gaming experience.

I don't know of a good way to avoid this and it could be an option to progress if the physics go crazy resulting in a puzzle can't be solved.

Maybe I'll write that on the start LCD as a rule.
Thanks for your feedback and have fun!

asymmetricia Jan 2, 2023 @ 4:14pm 
After unlocking interior plates, it seems like a lot of puzzles can be broken by building ramps. I wonder if disabling this & other recipes; or setting PCU limits; or using a different unobtanium than interior plates would fix that? (Or is it intended?)
Lichmaster Dec 13, 2022 @ 11:46am 
hmm. ok thanks, I must have missed something along the way then.
mighty  [author] Dec 13, 2022 @ 8:23am 
the suit is a player model. you can equip it at the medbay.
In the HUB you have access to all components and tools that you have already unlocked by discovering a red spinning container. Search in the big container in the HUB or in a HUB connection. Use the Tab for the entire grid inventory.