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Many mods set their city level, which may override the starting level in this mod.
Simply raze it & re-occupy => they will be at level 5, or whatever occupying level you set in MCT.
I don't have such issue with the mod.
One possibility: some settlement is specifically designed to be 4/6 slots for some race, while being 10 slots for other race. I think that is the most likely cause.
Maybe try occupy other capitals & see how it goes.
I did click the ruin & no crash happens.
Nevertheless I add your lines accordingly & tested everything is still working.
Hopefully that solves this issue for those who encounter it!
Thanks much for testing & solution!
if not region:is_abandoned() then
cm:callback(function() TLA_upgrade_region(region, capital_level_2,capital_main) end, 0.1)
end
That fixed it on my end.
Tried to disable enforcing tier on occupation and starting a new game and no crash occurs. Curiously, loading the first quicksave and turning off the option in the same turn as the raze and click will still crash. Seems to be an issue with mct not applying the option on the same turn (or the listener not disabling? not sure).
Maybe it only happens with certain factions, but it does happen.