Hearts of Iron IV

Hearts of Iron IV

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Leader's perks
   
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Oct 23, 2022 @ 7:02pm
Dec 9, 2022 @ 10:48am
19 Change Notes ( view )

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Leader's perks

Description
Heavily Inspired by "School For Leaders" By PanzerHundCZE (Seriously Check it out if you want to do a unique thing for NON fallout based HOI4 material. here's the link https://steamcommunity.com/sharedfiles/filedetails/?id=2545036868) I have built this list of decisions to make your Wasteland leader full of the perks that folks like the Lone Wanderer, The Courier, The Chosen One and The Sole Survivor had. All the perks names are based on what they were in Actual Fallout perks.

How this works is you will pay 200 Political power (though number is subject to change) and wait 75 days, and you will get a level. each perk has 5 levels and increases in power and glory.

Note: Input is strongly suggested and wanted, first time mod makers can't improve by silence
1.5 is now finished, here are the new updates.
1) 5 new perk updates
2)begining of localisation for spanish users
3) updates for a few older updates

1.4 and It's arguablly one of the largest expansions. here are a few notes on it
1) near rewrites for a majority of previous perks
2) new perk line called implants..which are a 1 time use item that cost a lot of caps, but have a lot of power
3) 6 new Perks
4)descriptions for a majority of them.

1.3: Industry is finished
Jury Rigger = factory Output
Negoiator = PP
Armorer = Armor Growth
Gun = Common weaponry

Updated includes some minor loc documents, tweeks to medic, Gecko Skinner, Master Vendor and a few others. Looked for more ideas

1.2: Caps is done!
Fortune Finder = Passive income increase
Master Vender = Trade bonuses
Nuka Cola Chemists = Consumer and caps inscreases
Gecko Skinner = Caps increases and armor bonuses

1.10: Total War is done
Veteran = Experience Gain
Superior Defender = Defense
Slayer = attack

notE changes were made to to pack rat, scrounger

Current Perks in:
Medic= (Population increase)
Warlord= (Recruitable)
Computer Whiz= (Research)
Pack_Rat= (Attrition)
Scrounger= (Epquiment Capture)

We are seeking around 20 to 30 perks.
Popular Discussions View All (1)
0
Dec 9, 2022 @ 11:07am
multiplayer notes
Kiltwearer4
23 Comments
Zam138 Jan 15 @ 4:05pm 
Ah, there were two cases where I put my own spin on things, as neither Cowboy nor Hoarder had descriptions, if that's okay
Zam138 Jan 15 @ 3:54pm 
@kiiltwearer4 here's the files, if you'd like to look it over: https://steamcommunity.com/sharedfiles/filedetails/?id=3406542441
Zam138 Jan 15 @ 3:19pm 
Oh no no, don't get me wrong I'm not doing gameplay effects changes, nor do I want to be messing with your vision of what this does, I was just fixing code formatting to get things to work as intended, spellchecking/editing descriptions for more "natural" english flow, that kind of thing, but thank you for the permission!
Kiltwearer4  [author] Jan 15 @ 2:47pm 
@Zam138 sure.....all i ask is you post credit..btw..if you need input or ideas..let me know
Zam138 Jan 15 @ 2:17pm 
Hi, I went through the code and did some bug and cleaning fixes, would you like me to send you the files for your perusal or is it fine if I post an "unofficial update" to this mod?
Thirsk Mar 13, 2023 @ 4:34am 
Medic 3, 4, and 5 all have one too many closing brackets, after the category_non_combat_support. Removing one of those brackets fixes it.
Kiltwearer4  [author] Feb 19, 2023 @ 4:13am 
@mistung Bungus JUDGINg by the reactions of fellow players and notes..I do have to side with you on this. I selected 400k caps cause 4000 was the amount needed in NV..but I see that yeah, I have been wrong on that assesment.
Mister Bungus Feb 18, 2023 @ 7:32pm 
I think that the implant perks are way too strong; 25 percent division attack is huge, as is 15 percent combat weight. 400k caps sounds like a lot, but it doesn't take that long to save up if you have a decent caps income and the bonuses are massive.
Tal'Raziid Feb 18, 2023 @ 1:46am 
Also, is it intended that AI nations will take the Implants and all that?
Tal'Raziid Feb 17, 2023 @ 7:22pm 
Is there a limit to how many of the traits you can take?