RimWorld

RimWorld

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Indentured Servitude
   
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Mod, 1.4, 1.5, 1.6
File Size
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1.185 MB
Oct 21, 2022 @ 5:17pm
Jul 11 @ 9:49pm
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Indentured Servitude

Description
This mod adds Indentured Servitude to the game.

Effectively a Prison Sentence for prisoners that aren't desirable to be colonists.
This a way for relatively humanitarian colonies to have a work boost after raids.

Prisoners recruited via Indenturing will automatically be released after their sentence is through, and leave.
The default sentence is a quadrum (15 days)
(so heal, and then Indenture)

Will is reduced twice as fast for this more humane labour.

Notes:
Indentured Servants are just time limited Slaves, so operate the same and should be compatible with slave affecting mods

As Indentured Servants are released and leave immediately at the end of their sentence;
Don't give indentureds expensive equipment
Don't give them expensive clothes
Don't assign them as the only worker of an important job

Thus, indentureds are mostly suited for simple labour like cleaning, farming, cutting, etc

Functionally, the mod adds a timer to slaves, and removes the "Enslaved someone" moodlet.
Your pawns will still have a negative moodlet while they're indentured, but it's more manageable than having the initial moodlet aswell.

Now with 1.6:
Settings menu. Lets you adjust the length of sentences, from 3 days to 3 years (180 days)
This setting only applies going forward, to new indentured servants
Any existing sentences will be unaffected by changes

Adding the mod into saves:
Should work fine and adds the Indenture option, nothing is affected.

Removing the mod from saves:
Will spout errors once, and any indentured instead become normal slaves without a timer.

Planned Features:
Mod Settings, to change the amount of days a servant is indentured
Success! Finally implemented.
41 Comments
Church.exe Jul 25 @ 8:07am 
Not sure how much this would require tweaking under the hood, but it'd be interesting to integrate this into the trial verdict 'guilty' mechanic. I.e. a prisoner who is considered 'guilty' can be put to work for as long as they remain guilty, without incurring a mood penalty to the colony.
(you'd obviously need to extend the guilty durations for it to be meaningful, but there are already mods that do that so that's not really an issue)
Tinda Jul 21 @ 11:48pm 
Ooooh, thank you!
Astrogator  [author] Jul 21 @ 5:10pm 
@Tinda The sentence duration is shown in the pawn's health tab
Ishchyaboi Jul 20 @ 11:53pm 
There is a "trial" ritual. Maybe it can be a double-or-nothing scenario.If they're exonerated, they are released immediately after the ritual and, if they are convicted, they get the two quadrum sentence.
I'm not sure how you might want to deal with the timing of trials though. Because you would be able to have them indentured for 14 days and then run the trial on the last day to see if you get 15 more days out of them for free.
I guess that's only a problem if you want to model a fair justice system.
Tinda Jul 14 @ 4:36am 
Is there any way to see how many days are left of the sentence?
Astrogator  [author] Jul 11 @ 9:55pm 
Updated to 1.6, adding the long awaited settings menu
LifeIsAbxtch Jun 27 @ 8:31pm 
update to 1.6 i like this mod bro!
Astrogator  [author] May 19 @ 8:05pm 
@countrygirl86
I am thinking of extending the base sentence to a quadrum (15 days).

Potential plan may include adding a second, more severe, sentence of two quadrums (30 days)

Regarding a custom slider, I will investigate, however its implementation is a bit more complex
Astrogator  [author] May 19 @ 8:03pm 
@AliceHealer

Just tested. Colonist's sentence ends and they return to being a colonist, rather than leaving
Astrogator  [author] May 19 @ 6:07pm 
@kitazia
- Are there still any plans to add mod settings for the amount of days a slave is indentured?
Considering there is renewed interest, I will start researching it again, though I remember it was a step beyond my capabilities.

- Also what makes this different from just emancipating regular slaves after a decided amount of time?
Indenturing in the mod doesn't apply the initial mood debuff of slavery. Otherwise, it is the same.

- Do they just not ever revolt, or are they able to do art/research unlike normal slaves?
As I didn't want to overcomplicate it, the indentured slaves are identical to normal slaves, with their limitations and rebellions.