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1. When loading your pawns in from the character editor, I found that loading parents *first* and their children afterwards keeps social relationships intact.
2. I had the problem that I had both parents and their children, but only wanted the children in the new colony. Instead of killing their parents or simply not loading them in at all, I used the 'Pass To World'-debug command on all parents. That way they still exist in the new world, they're now just part of other factions and not present on my map anymore.
If it does behave like the archonexus quest, where you also (kinda) do a newgame+, that means that those parents might even appear in future raids.