Euro Truck Simulator 2

Euro Truck Simulator 2

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Moving the VR Route Advisor without Mods
By ReverendTed
How to move the in-game Route Advisor from the center of the screen without needing to install and maintain mods.
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Benefits
Why should you consider editing the config.cfg file rather than using mods?
  • Anytime SCS changes the format or location of the .sii file commonly used by mods to move the Advisor, the mods will break and either no longer function, or in some cases cause the game to crash. Using the variables in config.cfg should mean more reliable compatibility.
  • You're limited to the positions offered by the mod author, or you have to manually tweak the values for dozens of entries in the advisor's .sii file.
  • To my knowledge, mods have generally been limited to modifying the x and y position of the Advisor, where the config.cfg file now has the ability to alter pitch, yaw, and scale.
Limitations
Compared to moving the Route Advisor with mods, there are a few limitations to using config.cfg:
  • Unlike mods, you can't use this to hide elements you don't want to see
  • This will also move the virtual mirrors, if you use them, as well as other in-game menus like Seat Adjustments and the Parking selection.
  • You can only edit the file while ETS2 is closed. If you edit the file while ETS2 is running, your changes won't be visible, and the game will actually overwrite them with the previous values when it closes.
Editing config.cfg
Open the config.cfg file located in Documents\Euro Truck Simulator 2\
Within, you can edit the following variables (shown here with their default values).
I recommend first setting the size with fov_game, because the position offsets are relative to the size.

uset r_manual_stereo_ui_pitch_game "0.0" - Pitch (up\down) angle in degrees - positive values tilt down and negative values tilt up. uset r_manual_stereo_ui_yaw_game "0.0" - Yaw (right-left) Angle in degrees - positive values angle right and negative values angle left. uset r_manual_stereo_ui_y_game "0.0" - Vertical offset, 1.0 sends it pretty far up. Negative numbers move it down. uset r_manual_stereo_ui_x_game "0.0" - Horizontal offset, 1.0 sends it about three quarters of the way across the cab to the right. Negative numbers move it to the left. uset r_manual_stereo_ui_static_fov "40" - This one appears to set the scale of the static loading screen. uset r_manual_stereo_ui_fov_game "100" - Sets the in-game FOV for the Advisor and in-game menus and subsequently how large they appear. 100 is full size, 50 is half size. uset r_manual_stereo_ui_fov "80" - Sets the FOV for the menu and subsequently how large it appears. 100 is full size, 50 is half size. uset r_manual_stereo_ui_dist_game "0.5" - Sets the distance away from the viewer for the in-game Advisor. 1.0 moves it a good distance away. uset r_manual_stereo_ui_dist "0.8" - Sets the distance away from the viewer for the menu. 1.0 moves it a good distance away.
Now, start up ETS2 and check out your positioning!
Example
For instance, I used the following values to shrink the Route Advisor and shift it over to the side on my dash:
(I also turned off my in-dash GPS.)
uset r_manual_stereo_ui_pitch_game "-20.0" uset r_manual_stereo_ui_yaw_game "-20.0" uset r_manual_stereo_ui_y_game "-0.2" uset r_manual_stereo_ui_x_game "0.4" uset r_manual_stereo_ui_fov_game "80" uset r_manual_stereo_ui_dist_game "0.6"
9 Comments
ReverendTed  [author] Aug 11, 2024 @ 7:35pm 
Location's definitely a matter of personal preference. I like it to essentially "replace" the Truck's GPS, because the in-dash GPS doesn't have nearly as much information, and keeping it on would be redundant, and having the Route Advisor over the dashboard means it's not obscuring anything meaningful.
servant_007x Aug 11, 2024 @ 9:11am 
Isnt it covering the Trucks own GPS?
I like it on the top left using this code:

uset r_manual_stereo_ui_pitch_game "20.0"
uset r_manual_stereo_ui_yaw_game "23.0"
uset r_manual_stereo_ui_pitch "0.0"
uset r_manual_stereo_ui_yaw "0.0"
uset r_manual_stereo_ui_y_game "0.4"
uset r_manual_stereo_ui_x_game "-0.4"
uset r_manual_stereo_ui_y "0"
uset r_manual_stereo_ui_x "0.0"
uset r_manual_stereo_ui_static_fov "60"
uset r_manual_stereo_ui_fov_game "80"
uset r_manual_stereo_ui_fov "80"
uset r_manual_stereo_ui_radius_game "8.0"
uset r_manual_stereo_ui_radius "4.0"
uset r_manual_stereo_ui_dist_game "0.7"
uset r_manual_stereo_ui_dist "0.99"
uset r_manual_stereo_in_menu "1"
ReverendTed  [author] Aug 20, 2023 @ 9:04pm 
I'm not familiar with any mods that allow that. I know it's a hassle to get it just right, but on the plus side you only have to set it up once (per truck, if you use multiple trucks).
SirEvix Aug 20, 2023 @ 8:13am 
Is there any mod that adds this in to the settings in game?
Right now i have to
* edit the file, save,
* enter game, loading,
* enter session, loading,
* click drive,
* loading and see the changes,
* exit game,
* make adjustments,
* enter game,
* loading,
* enter session,
* loading,
* Click drive,
* loading to see the changes and is too much, repeat again...

It would be nice to add this to the settings with sliders or something so you don't actually fully exit the game.
Still, very useful information, because i can't make any GPS work in this game and my only option is the advisor. The only bad thing is that is moves the 2nd mirror too but i can get used to that.
ReverendTed  [author] Nov 8, 2022 @ 5:02pm 
Note: In American Truck Simulator, at least, v1.46 changed how the Dashboard GPS Zoom control works and added a new control for binding: Infotainment Display Mode.
The Dashboard GPS Zoom control now only cycles through zoom modes, but does not include "off" like it did before. On and Off are now handled by the Infotainment Display Mode control.
TreXito Oct 22, 2022 @ 4:55pm 
I dont need it since I turn off all GUI in VR, but thanks for helping the community!
Mandon Oct 12, 2022 @ 8:32pm 
Right, I think I'll choose the slight compromise over the project of modding each and every truck in-game. It's actually way better now, thank you for pointing that thread out to me, I guess I didn't scour Google hard enough. lol
ReverendTed  [author] Oct 12, 2022 @ 8:21pm 
Yes and no. One of the first things I did was disable the "head looking out" movement using:
uset g_hmd_no_artifical_movement "1"
So, for me, the view movement is 1:1 with my actual movements. However, this does mean the outside of the truck isn't fully rendered when looking back. It's a minor nuisance, but that's the compromise I chose.

Actually changing the position of the view during the lean-out movement is a much more complicated prospect. Each truck has a definition file that must be manually edited to alter the positions. An example is given in this thread:
https://steamcommunity.com/app/270880/discussions/0/358415738183416991/
Mandon Oct 12, 2022 @ 7:41pm 
thank you kind sir improving my vr experience ten-fold

you seem to know the config file well, any chance you've got a fix for the "head leaning out of window" in vr? you know, when you turn left to look out of the window and your head leans out, any way to turn that out a peg in the config?