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And while a fix was made for the Electric Boogaloo version armor and the job is still broken in that one so currently we dont have a playable mudraptor that works correctly...
Includes a few fixes I'm not too sure about, but let me know if anyone has any issues!
Straight up removing that line ("info.Head = client.CharacterInfo.Head") solves the issue, your character loads, you can attack, you can inject yourself and jump, but the mudraptor is blue.
I've been trying to figure out how to fix it, but don't really have any experience with lua or barotrauma modding, so it might take a bit.
[SV LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/2852819097/Lua/Autorun/init.lua:(44,2-39): attempt to index a nil value
The perk Therapy's Left Claw from Hired Claw should provide gene harvester, but it only does provide a mass of errors for all vanilla creatures, such as
‖color:#9370DB‖[Playable Mudraptor Job 3 (Electric Boogaloo)]‖color:end‖ Error in StatusEffect config - item prefab with the identifier "geneticmaterialcrawler_unresearched" not found.
No genetic material is was dropped from over 40 killed creatures of all sorts.
"unrecognized xml element 'AbilityGroupEffect' "