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Rapporter et oversættelsesproblem
Compatibility patches with other vehicle mods will be applied without any issues as they do not overlap.
The patches that overlap are those related to ancient cars from the Core and DLC.
Probably because the URL was copied and pasted outside of the Steam client, causing duplicate HTTPS.
VVE - Deconstructable Vehicles Junk
https://steamcommunity.com/sharedfiles/filedetails/?id=3108171008
Also sorry for any scare idk why steam is saying that link is malicious when I go to click it I just copied it off of steam. @_@
Technically, both mods are patch mods. When modifying the same element, the order of patching is determined by the mods listed first. Therefore, placing the mods in the following order in the mod list may achieve the desired results. However, you may receive an error indicating duplicate patching (this error will not affect the game once it starts).
Mod list order:
VVE - Deconstructable Vehicles Junk
Dismantle Ancient Junk
However, due to the majority of conflicts, we recommend using only one of them. Compatibility between the "Dismantle Ancient Junk" mod and "VVE - Deconstructable Vehicles Junk" cannot be guaranteed.
i started a new game
will have a look if it happens there too
In error log, "Thing_Corpse_Mech_Militor166514", so something may be wrong with the save data. For now, I'll check out the muffalo's corpse.
i tried to butcher an animal at the butcher table.
it was a muffalo
Workbench used: crafting spot
Corpse used: Militor x2
Bill used: smash mechanoid
Test result: No errors
The materials for the Militor are set in Recipes_MechGestator_Light.xml in the RecipeDefs folder of the Biotech DLC under Name="LightMechanoidRecipe" on line 14. They are 50 steel, and are not affected by the patch included in the mod.
This is likely a compatibility issue with another mod.
This mod is patch-only, so changes are made at game start. If there are any mods in the game that modify bills using dlls, etc., they will be overwritten. If that dll does not contain a null check such as "if (products == null || products.Count == 0)," a NullReferenceException will be returned and an error will occur.
It is unclear from the error message you submitted which mod in your mod list is causing the conflict. Sorry I couldn't find a solution.