Total War: WARHAMMER III

Total War: WARHAMMER III

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Revamped character names - Fewer jokes
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Tags: mod
File Size
Posted
Updated
439.536 KB
Sep 15, 2022 @ 1:12pm
Oct 19, 2022 @ 7:42am
2 Change Notes ( view )

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Revamped character names - Fewer jokes

Description
Another port of one of my WHII mods. I can't 100% remember for every single name why I replaced it, especially for the High Elves. I'll probably look a little closer at each race in the future.

Features
  • Replaces many of the joke names or names that I found unfitting with better ones. If you know Dutch and you've played Lizardmen, you know what I'm talking about.
  • Edits the .loc tables themselves, making it highly compatible.
  • Keeps all the other vanilla names that I didn't see an issue with. Suggestions are welcome.

Affected races
  • Lizardmen
  • Skaven
  • Wood Elves
  • High Elves

Compatibility
    Should be pretty much anything. Even if another mod makes name changes like this, one will just overwrite the other, and only if the same names are edited. However, if a mod assigns a new name group to a faction/culture, that name group won't use my new names.

Some background info
    Inspired by GunKing's Loreful names mods and its issues with compatibility, I've made my own mod reducing the amount of Dutch name puns in the Lizardmen character name pool.
    In the original WHII mod (Immersive & Loreful Lizardmen & Skaven Names), new name groups are created for Skaven and Lizardmen, which is then linked to the factions in the factions table. Those new name groups contain only a few dozen new names each. This caused some issues with spawned characters and other lord/faction mods like Mixu's, with names being blank. It also reduces the variety of the Lizards especially, going from hundreds of potential names to 40.
    What I did was make changes in a single .loc table, replacing names that are on the nose Dutch puns or otherwise less fitting, with names from the lore (from GunKing's mod) and a few of my own from some Warhammer name generator. This should allow for great compatibility with pretty much any mod that doesn't do exactly the same. It also allows the many hundreds of vanilla names that remain to still be in the name pool, offering plenty of variety.
13 Comments
Pospesel Oct 27, 2022 @ 11:00pm 
@Satou The Deus musco Then don't use the mod?
Satou the Deus Musco Sep 19, 2022 @ 11:00am 
I dunno. I love all the Dutch puns for the Lizardmen names

"What if we name all the lizardmen after fried snacks?"
Flying Fox  [author] Sep 18, 2022 @ 4:44am 
Oh yeah, about that. I didn't remove Ellendeling. I know, it's a Dutch word, but it also sounds like an Elf.
Though I think I'll change him as well. Not to worry, this mod is entirely save game compatible, so when I change him and update the mod, he will be changed in your ongoing campaigns as well.
The_Jodie Sep 18, 2022 @ 3:15am 
Thank You!!!
This is a must have for me, especially since that wood elf lord Ellendeling showed up in every empire play through so far.
Rustic "Kalessin" Citrus Sep 16, 2022 @ 11:20am 
@Tie - Phantom
Cloaca also has another meaning in English that's... rather poignant, and still deserving of being removed!

noun: Zoology
noun: cloaca; plural noun: cloacae

a common cavity at the end of the digestive tract for the release of both excretory and genital products in vertebrates (except most mammals) and certain invertebrates. Specifically, the cloaca is present in birds, reptiles, amphibians, most fish, and monotremes.

archaic
a sewer.

So I guess used to be for English as well!
Ciaphas Cain Sep 16, 2022 @ 10:12am 
Praise Sigmar!
Flying Fox  [author] Sep 16, 2022 @ 6:58am 
I am Belgian.
golemm Sep 16, 2022 @ 6:24am 
@Flying Fox: the Belgians might diagree. :-)
Rhagos Sep 16, 2022 @ 12:26am 
I can finally play lizardmen now
Guybrush D. Threepwood Sep 15, 2022 @ 5:51pm 
Cloaca (Klo'aca) means sewer in Spanish LOL