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A MO Masterwork Plasteel Full Plate has 120 sharp 58 blunt defence. So a Masterwork Plasteel longsword with 71% sharp pen dunk the full plate to 50% (50% immune 50% halved). A Masterwork Steel Two-Handed Hammer with 69% blunt pen drop it to 0% (100% damage taken). With he value nerfed to 1.5, the sword and the mace drop to ~52%, more reasonable. Persona/Possessed weapon are still anti-armour monsters.
With the lack of modern-sci-fi high end armour, the "nerf" feels better.
I'm getting errors on load. Not sure how critical they are, but wanted to post to see what you think and if I've misconfigured something or if a fix is needed. The three are for gas mask, NVGs, and another set of goggles. I think this is related to the "Enable improved headgear layering" setting.
XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Teeth</li><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Headgear/GasMask/GasMask</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialAdvanced</li><li>IndustrialMilitary</li></tags><defaultOutfitTags><li>Worker</li><li>Soldier</li></defaultOutfitTags></apparel>
There's more after this for each error related to the Unity Engine stacktrace, but it doesn't fit here. Thanks!