RimWorld

RimWorld

340 ratings
Expanded Materials - Stones and Mortars
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
8.019 MB
Sep 5, 2022 @ 6:47pm
Dec 19, 2022 @ 1:28pm
6 Change Notes ( view )

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Expanded Materials - Stones and Mortars

In 2 collections by Argón
Argón's Mods
33 items
Expanded Materials Collection
9 items
Description





[09/25/2022]: v1.0.1
-See change notes.



So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortable with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter.

But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game.





















I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below!



Q: Save game compatible?
A: It should, but the new stone types won't be present in your world.

Q: Where do I get cement/clay?
A: At the stonecutter table.

Q: Do you plan to add compatibility for X mod?
A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes.

Q: This mod is not realistic.
A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground.

Q: How does concrete interacts with its EM - Metals counterpart?
A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O

Rimworld is owned by Tynan Sylvester.

The soil is owned by our mother nature.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection - By Oskar Potocki & more






Popular Discussions View All (5)
5
Feb 17 @ 2:46pm
An error after right-clicking an object
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Jan 18 @ 7:17am
VFE architect patch
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Oct 24, 2023 @ 4:41pm
Out of nowhere today, I keep getting this error
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524 Comments
eDEn.Chung May 17 @ 2:52pm 
1.5 PLS
velascoje May 10 @ 9:46am 
Really loved the ceramic bricks and porcelain, heh. Waiting for your Expanded Materials rework to start my next big city playthrough, but I have to get through first Anomaly colony so take your time. <3
西伯利亚的风 Apr 18 @ 9:42am 
cannot lanch game with it now.1.5 plz
Dax Apr 14 @ 5:56am 
I've been using VFE Ceramics mod for very long time but I'm definitely replacing it with this and see how well it fares. The two features I don't see here that I liked in VFE Ceramics, is the silica waffers allowing "infinite" production of industrial components (it was mostly silver being sacrificed for them) and a "hardened ceramic" material, which was expensive but it gave structures lots of HP. Also the porcelain floors were must-build for kitchen and clinic cus they have bonus cleanliness, I wonder if yours do too.
lejkob Apr 13 @ 2:17pm 
Please update to 1.5 :-)
Lucc Apr 8 @ 6:12pm 
Se pueden usar los nuevos bloques como el shale para hacer suelos ?
Zoid Mar 18 @ 6:31am 
@Argón Thanks!
Simbach Vazo Mar 17 @ 9:37am 
How did it take me this long to find a mod I have looked for for months? I found two other mods that were so close to what I wanted, but this is it exactly. Bravo, sir.
Argón  [author] Mar 16 @ 4:51pm 
I recommend using Resource Dictionary for specific mod replacements
Zoid Mar 15 @ 3:47pm 
Is there anyway to override the concrete recipe from Fortifications - Industrial? Concrete paths with that mod installed uses its concrete, not this mods which i prefer a lot more.