Barotrauma

Barotrauma

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Better Armed Pirates and Bandits
   
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921.195 KB
Aug 29, 2022 @ 2:46am
Aug 2, 2024 @ 7:45am
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Better Armed Pirates and Bandits

In 1 collection by Goblin Conscript
CreaosisSquared's insane mod collection
49 items
Description
A mod that makes pirate and bandit appearances more randomized and capable of fighting equipped players and not a poorly armed group utilizing only vanilla assets - also randomizes outfits making enemies look more like rogue sub or outpost crews/dwellers as what kind of pop-up pirate or bandit group can manufacture perfect uniforms?

No longer will bandits be armed with just pistols and knives, but common firearms and armour - their leaders even having access to heavy firepower!

MAKE SURE TO PUT THIS AT THE BOTTOM OF YOUR LOAD ORDER - DO NOT USE WITH MY OTHER MOD 'CREAOSIS PIRATES AND WRECKS' - IT'S PART OF THAT MOD ALREADY.
27 Comments
Goblin Conscript  [author] Apr 4, 2023 @ 3:16am 
Yes. Pirates no longer exist. Vanilla removed them - they are separatists now.
lumiscent Apr 4, 2023 @ 3:06am 
This mod changes separatists then... Thank you for anwser.
Goblin Conscript  [author] Apr 3, 2023 @ 4:40pm 
Yep, just loaded it now. It works for me. This replaces Separatist outpost, submarine and Bandit crews on abandoned outposts. The coalition is unchanged - and the vanilla game has removed pirates so their content is now stuffed into the separatist stuff.
Goblin Conscript  [author] Apr 3, 2023 @ 4:35pm 
Enhanced armaments overrides NPCs, so I'd have to say no. It should work fine with EK but they do not use EK stuff since I made it to be compatible with vanilla. I've had conflicting information about whether the top or bottom of the load order is what loads first/last, so just fiddle with it until it works. I tested things myself and they should be working with the factions update.
lumiscent Apr 3, 2023 @ 4:31pm 
So does it work now? You said they made pirates seps, but they are still pirates in sep's outfit. I tried this and loaded at the bottom but nothing changes.

Does it also go well with Enchancement Armaments and EK?
Goblin Conscript  [author] Mar 17, 2023 @ 10:28am 
Also PSA to anyone who uses my other mod Creaosis' Pirates and Wrecks - do not use this with it, it's included by default.
Goblin Conscript  [author] Mar 17, 2023 @ 10:24am 
RIP my boys the pirates they replaced em with separatists
Goblin Conscript  [author] Mar 17, 2023 @ 10:24am 
Although they may have changed it with the update, I don't know - I haven't played yet, just been updating this to work.
Goblin Conscript  [author] Mar 17, 2023 @ 10:23am 
Nope, loaded first from the top from my experience. Putting it at the bottom for me helps override and other vanilla npc-overriding things.
Ksarper Mar 17, 2023 @ 4:03am 
As far as I know, mods are loaded first from the bottom, does that mean that this mod has to be at the very top to load last?