RimWorld

RimWorld

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Warcasket Nonlethal Weaponry
   
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Mod, 1.3, 1.4
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13. srp. 2022 v 13.15
27. říj. 2022 v 17.13
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Warcasket Nonlethal Weaponry

Popis
Warcasket Non-Lethal Weaponry

A set of non-lethal weapons for Warcaskets, in case you'd prefer to take your enemies in alive. In general these have slightly higher accuracy, range and rate of fire to make up for only being useable by Warcaskets.

Dart Gun : Like the normal dart gun from Vanilla Expanded: Non-Lethal Weapons. It will knock out enemies after a short while.

Beanbag Thrower: A massive shotgun that fires 4 rubber bullets. Causes bash damage instead of sharp.

Taser Gun: Shoots twin bolts of electricity at a target. Stuns both organic and mechanoid enemies.

Stun Baton: A melee version of the Taser Gun. Has a risk of doing bash damage if you hit with the hilt instead of the head.

Compatible Mods
If either the Sparkling World Full or Sparkling Worlds Weapons mods is installed, this mod includes two additional weapons making use of the new damage types introduced in those mods.

Pain Gun: The Glitterworld upgrade of the Taser. Doesn't stun the target but reduces their consciousness with repeated hits.

Pain Baton: A melee version of the Pain Gun.

This mod requires Vanilla Factions Expanded - Pirates to function.

Warcaskets and the original graphics used in this mod were created by the Vanilla Expanded team. The Sparkling Worlds mod was created by Albion.
Počet komentářů: 13
Naiva Prism 7. čvn. v 8.54 
It works in my 1.5 playthrough. I have a ~460 modlist and it works perfectly fine. Weapons are buildable in the same way as other war casket weapons. Sparkling world addon also works, as I used the pain baton once or twice and the neural headiff seem to work fine.
SOLDIERRFK 4. led. v 4.03 
1.5?
Compineer 21. dub. 2024 v 6.48 
Does this work in 1.5?
Sopel 16. kvě. 2023 v 11.39 
This mod has a small oversight that throws an error in log:
Dart Gun, Beanbag Thrower and Taser Gun are smeltable but don't give anything for smelting.
BrassRobo  [autor] 6. úno. 2023 v 19.56 
@hottt3 Yes. You should be able to build the basic weapons once you have both non-lethal weapons and Warcaskets researched. If you also have Sparkling Worlds, that unlocks 2 extra weapons.
hottt3 1. úno. 2023 v 6.25 
Simple question: I have pirates faction and non-lethal weapons mods installed (and Sparkling worlds too). But I'm not playing as a pirate faction. Will my pawns be able to use these weapons? Thanks for the mod!
BrassRobo  [autor] 30. led. 2023 v 12.10 
@angrysquirrel Warcaskets are part of the Vanilla Factions Expanded - Pirates mod. They're like Dreadnoughts from 40K, a sort of really large power armor that can't be removed once donned. You need that mod and the Vanilla Weapons Expanded - Non-Lethal mod to use this one, though I also recommend the Sparkling World mod because it adds a few extra weapons.
Angrysquirrel 27. led. 2023 v 22.19 
What is warcasket? I need to be one of them to use the mod?
BrassRobo  [autor] 25. lis. 2022 v 7.27 
@Separat.mn I'm not sure. I don't use CE myself. But both VFE-Pirates and VWE-Non-Lethal are compatible. So this should be. I'd try it and report back.
separat.mn 14. lis. 2022 v 6.49 
Works with CE?