tModLoader
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Loot Beams
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Mod Features: Visual Tweaks
Mod Side: Client
tModLoader Version: 1.4.3, 1.4.4
Language: English
Tamaño
Publicado el
Actualizado el
209.605 KB
12 AGO 2022 a las 12:12 a. m.
6 JUN 2024 a las 6:01 p. m.
40 notas sobre cambios ( ver )

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Loot Beams

En 1 colección creada por ChemAtDark
Chem's Picks
46 artículos
Descripción
A special thank-you to everyone who has supported this small mod that I threw together in a few minutes, I never would have imagined something like this becoming as popular as it is, and for that I am very grateful.

Latest Update:
As there has been only one different style for the loot beams (a rather ugly one imo) and they are a pain to code, styling has been completely removed. They might not ever return, but I'll keep the assets around in case I ever find a better approach to beam/glow styles. Sorry for the two people who liked the arrow style.

Gives items Borderlands-style loot beams, with the colors corresponding to their rarity. That's about as simple of a description as you can get.
Yes, I know the beams of light on items were popularized by Diablo, I just had Borderlands as my main source of inspiration for the effect.

The mod is fairly configurable, there's a minimum rarity and value of items required for loot beams to appear, a whitelist and blacklist system, and even a way to customize the beam colors for specific items.

If you're using Calamity alongside this mod, I highly recommend also using the Calamity Rarities mod, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2853817477

If you have a bug to report or would like to contribute, consider checking out the mod's github repository: https://github.com/Nobelium-Uranium/LootBeams
Publicado originalmente por tModLoader:
Developed By ChemAtDark
Discusiones populares Ver todo (3)
2
14 ENE a las 10:11 a. m.
Black backgrounded beams
メロマロ
0
29 DIC 2024 a las 11:07 a. m.
FIJO: - /!\ READ /!\ - BEFORE YOU REPORT A BUG - /!\ READ /!\ -
ChemAtDark
193 comentarios
InspectorGadget 16 ABR a las 6:27 p. m. 
I will check them again, though they shouldn't have been altered. Then again, some of my other mods were acting strangely, but they fixed themselves.
ChemAtDark  [autor] 16 ABR a las 6:14 p. m. 
Check your configs and see if something is awry, usually when loot beams don't appear it's likely because it was configured that way.
InspectorGadget 16 ABR a las 5:48 p. m. 
The mod suddenly stopped working for me outright, I hadn't introduced any new mods and the problem persists even if I disable all other mods. Pretty sad, I liked this mod.
JesusHentaiChrist 2 FEB a las 4:32 p. m. 
Oh, you're right! I'm sorry. I don't have notification for researched items, i actually never noticed that.
ChemAtDark  [autor] 2 FEB a las 10:35 a. m. 
I've actually used Loot Beams with Rare Drop Notification, and it works for me, maybe check your configs?
JesusHentaiChrist 2 FEB a las 12:59 a. m. 
For some reason doen't work with Rare Drop Notification
🅰🅽🅰🆂🆄🅸 13 ENE a las 10:57 a. m. 
Oh, okay, thanks.
ChemAtDark  [autor] 13 ENE a las 10:19 a. m. 
Well there's no way to configure category-wide loot beams, however it may be helpful to know that most blocks (except for ores) are either of a very low rarity and/or no sell value, so if you don't want (most) blocks to have a beam, set minimum rarity and/or value to at least 1
🅰🅽🅰🆂🆄🅸 12 ENE a las 10:26 p. m. 
I need to turn off the beams from the blocks.
ChemAtDark  [autor] 12 ENE a las 3:26 p. m. 
That does not clarify the issue whatsoever.