tModLoader

tModLoader

3,170 ratings
Loot Beams
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Mod Features: Visual Tweaks
Mod Side: Client
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
221.708 KB
Aug 12, 2022 @ 12:12am
Oct 22 @ 1:18pm
44 Change Notes ( view )

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Loot Beams

Description
A special thank-you to everyone who has supported this small mod that I threw together in a few minutes, I never would have imagined something like this becoming as popular as it is, and for that I am very grateful.

Latest Update:
Extremely minor behavior change to beams, they now fade out when you grab the item, which should make it pretty satisfying to collect a mountain of items from the ground. There's also a small flash when the beam appears, this (like many other things) of course is configurable.

Gives items Borderlands-style loot beams, with the colors corresponding to their rarity. That's about as simple of a description as you can get.
Yes, I know the beams of light on items were popularized by Diablo, I just had Borderlands as my main source of inspiration for the effect.

The mod is fairly configurable, there's a minimum rarity and value of items required for loot beams to appear, a whitelist and blacklist system, and even a way to customize the beam colors for specific items.

If you're using Calamity alongside this mod, I highly recommend also using the Calamity Rarities mod, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2853817477

If you have a bug to report or would like to contribute, consider checking out the mod's github repository: https://github.com/Nobelium-Uranium/LootBeams
Originally posted by tModLoader LootBeams:
Developed By ChemAtDark
Popular Discussions View All (3)
0
Dec 29, 2024 @ 11:07am
PINNED: - /!\ READ /!\ - BEFORE YOU REPORT A BUG - /!\ READ /!\ -
ChemAtDark
225 Comments
Чек пожалуйста Nov 30 @ 8:32am 
need to add divine sounds from PoE lol
ChemAtDark  [author] Nov 27 @ 8:12pm 
No it does not (You can figure it out on your own, you're smart enough)
stegasaurussharp Nov 27 @ 8:01pm 
Does this work with Calamity?
rpgundark Nov 11 @ 12:18pm 
Like core keeper when a legendary item is dropped
eliceyyy_! Nov 9 @ 7:58am 
oh that sounds fun
ChemAtDark  [author] Oct 31 @ 10:08am 
If you're using an item magnet mod you're barely going to see all the beams anyway, I have no plans on adding support just for that situation.
Treinck_Ghost Oct 31 @ 7:17am 
Would it be possible to add support for item magnet plus ? When you activate the magnet, all loot beans essentialy disappear. I assume this is because the IMP mod might make all items to have a "can be pulled" state where the items check to see if they, well, can be pulled, but that disables the loot beans, again I ASSUME, this is because your mod adds loot beans to "items on the floor" not "items that can be pulled".

IF it's not a hastle I would kindly ask if you could add support for that mod.

If anything came out as rude or entitled, please, that is not my intention, I'm merely speculating and asking, this mod is great!
ChemAtDark  [author] Oct 30 @ 5:21pm 
Small price to pay, I'd say. I added the ability to toggle additive drawing just for problems like that, it's much better than it not working at all or not giving you an option to compromise.
João de Souza 10333 Oct 30 @ 4:48pm 
With both loot beams and luminous water reflection both turned on, I get black borders if a use the brighter beams option. Disabling it fixes the problem, but it is a visual downgrade.
ChemAtDark  [author] Oct 23 @ 6:57pm 
That didn't stop me from making adjustments so that the mod wouldn't look weird at high framerates in some cases, 'cause a couple of content creators I know of use it (They're awesome for that) and happen to have high fps and it kinda bothered me that some animations were happening faster than intended.