26 ratings
[obsolete] Duplicate Animal Remover
Mod, 1.3, 1.4
File Size
646.052 KB
Aug 5, 2022 @ 9:52am
Oct 19, 2022 @ 2:48am
5 Change Notes ( view )

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[obsolete] Duplicate Animal Remover

In 1 collection by test
test's mods
16 items
https://steamcommunity.com/sharedfiles/filedetails/?id=2976985884 My new mod has this mods functionality so this is now obsolete

Some animal mods have quite a few duplicates with each other, most notably Animal Collab Project, Vanilla Expanded, H.C.Animals, hence this mod.

It automatically removes duplicate animals based on what mods you have. Vanilla Expanded mods are the highest priority and animals from them won't be removed. For example, if both VE and ACP add a Cheetah, it will be deleted from ACP. It only removes very obvious duplicates.

Some options can be found in XML Extensions menu: Options > More Mod Settings > Duplicate Animal Remover.

List of supported mods, in order of their priority (highest is highest priority):

Vanilla Expanded Series
Erin's mods
HC_Animal mods
Animal Collab Project Vanilla-Style

Biomes Prehistoric
Regrowth Extinct
Jurassic Park

Some mods have additional options to reorder their priority.
Mod settings:

my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/Rimworld-DuplicateAnimalRemover
Popular Discussions View All (1)
Sep 17, 2022 @ 11:53am
Priority Removal
The Custodians of The Cosmos
Narlindir May 18, 2023 @ 4:49am 
test  [author] May 17, 2023 @ 10:59am 
@Narlindir I made a new mod that does the same thing https://steamcommunity.com/sharedfiles/filedetails/?id=2976985884 and doesnt do any patching, it entirely relies on cherry picker so should be much faster
Narlindir Apr 20, 2023 @ 10:03am 
its proably my age old CPU
or maybe my crappy memory (used to have more then enough, but you know how it goes)
I appreciate you very much for taking your time to answer me :)
test  [author] Apr 18, 2023 @ 10:52am 
@minorinconvenience you can use https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599

@Narlindir I think I got 1 second in vanilla game and 30 with 600 mods. I do have an nvme and 40GB ram, not sure if that matters. That was also a while ago before whatever that new mod is that came out recently and can measure loading times more reliably. The thing is, there are a few hundreds of duplicate animals and currently the mod checks them all regardless of what mods are loaded, which has the benefit of working with local mod copies where mod names can be changed, and I didn't see much loading time impact back when I tested it. But if it actually does take a long time, i will fix it at some point. Thanks for the report!
Narlindir Apr 1, 2023 @ 12:12pm 
on startup impact this appears to suck down a rather long time wven tho I have almost no (only 1 I think) mods with animals installed any I idea why?

(I disabled it since it was superfluous with only 1 mod, but wanted to see if there would be issues and for future proofing so to say (dumb I know))
majorinconvenience Nov 6, 2022 @ 2:23pm 
is there a mod out there similar to this, but for weapons?
ParasiticSquid Sep 26, 2022 @ 7:05am 
Neat, guess ill test them later today or tomorrow and let you know how it goes
test  [author] Sep 26, 2022 @ 5:51am 
Updated, there is now Biomes! Prehistoric/Dinosauria/Jurassic Park/Megafauna support. Mod settings are for now a bit cluttered, I didn't have time to fix that, but they work
test  [author] Sep 25, 2022 @ 8:17am 
@ParasiticSquid the patch files that remove duplicates are pretty much done, and I did make a list for Biomes/Dinosauria since downloading defnames and making lists is pretty easy. Dinosauria still has 7 unique ones although there is a high chance it will become 0 as biomes updates.

The hardest part that I am currently doing is removing all other references, for example genetics expanded tends to reference other mods animals and uses their meat/leather. But I am very close to completing it it so I might update today or tomorrow
ParasiticSquid Sep 25, 2022 @ 7:36am 
@test Another duplicate between megafauna and biomes prehistoric is meganeura. I would need to go through the defs to find any others and im lazy so might be a while. You'll likely get to it before I do so no point. But since prehistoric doesn't add any mammals yet and only has a few reptiles it's probably not too many. If prehistoric starts adding mammals which they say isn't in the plans currently guess we'll see if more need to be removed in the future eh?

Now dinosauria on the other hand is a whole other ballgame. Like I said, prehistoric is basically dinosauria's replacement. As a result it practically has all the animals dinosauria does already so kind of defeats the purpose to delete the duplicate unless there's one or two not added to prehistoric yet. Otherwise might as well remove the mod entirely. Saves you time worrying about that at least lol