RimWorld

RimWorld

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Food Poisoning Stack Fix (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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172.163 KB
Aug 1, 2022 @ 2:02pm
Jun 22 @ 1:09pm
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Food Poisoning Stack Fix (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
973 items
My Current ModList
263 items
Description

Update of Dyrewulfes mod
https://github.com/Dyrewulfe/RW-FoodPoisoningStackFix



[discord.gg]
[github.com]


Food poisoned meals no longer taint whole stacks

This changes the mechanism that handles food poisoned meals and how they stack. Normally, if one food poisoned meal gets put onto a stack of 9, each of the 10 total meals will have a 10% chance of causing food poisoning. I felt that was silly, and reworked it so that the number of poisoned meals in a stack is tracked, and when meals are picked up, there is a proper chance of picking up the tainted one(s).

This will make food poisoning cases feel more consistent with your cook’s skill and kitchen’s cleanliness.

Credits:
Dyrewulfe


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: stacks, mechanism
144 Comments
Ymlâdd Oct 26 @ 7:55pm 
For what it's worth, I also have the persistent everyone-gets-food-poisoning-always issue randomly. It's like a stack gets permanently ruined.
Dracon Oct 16 @ 10:40am 
I can't believe this is still not vanilla...
Yxklyx Sep 5 @ 8:58pm 
This mod appeared to be working fine until some guests unloaded some of their meals on me - now it's constant food poisoning for everyone.
Mlie  [author] Aug 26 @ 10:54am 
@Colley A meal gets tainted when made, so its the creation of them that is the test. Removing mods from an existing save can cause other issues or even make the save not loadable so a new game is needed for each test.
Doing the testing with the binary method, a conflict in a list of 800 mods can be found in under ten game starts.
Colley Aug 26 @ 10:48am 
Okay, I'll see what I can do. Based on your knowledge of the mod, do you think in reproducing the bug, the meals need to be created from scratch for each test or can a save be reloaded for villagers eating from a tainted stack? Knowing that would save a lot of time in testing for this.
Mlie  [author] Aug 26 @ 10:39am 
@Colley The first step listed is to verify with only this mod loaded. If you do not get the issue, it is due to some conflict with another mod. If you can pinpoint what other mod in your list causes it, I can take a look.
If you can recreate the issue with only this mod loaded, you can share the log of this and Ill have something to work from
Colley Aug 26 @ 10:33am 
https://gist.github.com/HugsLibRecordKeeper/82d05b7ed320173d504ce18307162f45

It's unlikely that this issue is actually small based on the comments here going back months. At a minimum, it appears to be a common. Apologies if my previous comment was abrasive; here is the log. I am not familiar with troubleshooting this game's mods in particular so hopefully this is what you were wanting.
Mlie  [author] Aug 25 @ 11:54pm 
@Colley The amount of reports compared to the amount of subscribers makes your issue a very small one.
For some reason, those that has the issue are also the ones refusing to do any type of bug-report or any work of their own trying to find the cause of their issue. Some would define this as pretty entitled behaviour.
Colley Aug 25 @ 11:47pm 
This mod is definitely not functioning correctly. My dudes are just all getting food poisoning with every meal and puking all over the place even though the chef is experienced. No I'm not gonna bother posting logs because this is clearly an extremely common issue based on the comments here. Will just delete the mod and I don't recommend installing until an update is made.
Mlie  [author] Aug 23 @ 1:46pm 
@Yooooyyy It affects meals, not pawns. So does not matter what pawn eats it