Distance
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Primary Turbo
   
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Difficulty: Advanced
Mots-clés : level
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19 juil. 2022 à 14h02
25 juin 2023 à 7h08
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Primary Turbo

Description
This is my first level. In the beginning, I had no idea what the level should look like, so everything was generated on the fly. I will be happy if you give me feedback)
5 commentaires
DEBANNER  [créateur] 23 juil. 2022 à 11h55 
Thanks for feedback, TinFoiMklV, i will fix that issue at the end of the fly section. And i will make level out of disco squares especially for you)))
TinFoilMkIV 23 juil. 2022 à 11h38 
I'm a little sad the cool disco squares weren't really incorporated into a route and only really seen from a far off distance if not dropping out of the sky towards them to skip track.

One actual issue I take with the design is the giant false pop-up at the end of the flight section. I have no idea what's supposed to be going on with it, and it's just confusing and more of a trial and error knowledge check since the warning is visually identical to the real hazards before.
TinFoilMkIV 23 juil. 2022 à 11h32 
Great for a first level. I really like the fact it has different paths, and good use of beat matched lighting is always a big plus in my book.

The pacing feels a little weird on the track sections thematically. No real issues with the obstacles and such. I think it's more the two main starting paths have such a strong unique identity, it feels like a bit of a letdown getting into the more plain track section after you go through the teleporters that re-join the main route. It just feels less interesting somehow, which is a little odd to say cuz there's still plenty going on with the road hazards. I think it's more a visual identity thing.

Third more hidden route is great and makes me wish the two main starts stayed as separate paths for longer.
DEBANNER  [créateur] 20 juil. 2022 à 5h41 
Waonder, thanks for the feedback! I will take into account your thoughts.
Waonder 19 juil. 2022 à 20h21 
Hey, cool map! Some feedback:
Very easy to skip, not necessarily a bad thing as skipping is fun, but if you dont like your map being trivialised into 30 seconds, i'd recommend making maps more linear in the future.
This also feels like it would benefit from a custom background, which you can make by unfreezing the background layer and freezing the other layers in the editor.
Other than that, this level had pretty good obstacle placement and transfers imo. Pretty impressive first map.
If you have any questions about the editor and it's many capabilities, i'd recommend joining the Distance discord, linked in the top right of the main menu, tons of helpful people there.