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One actual issue I take with the design is the giant false pop-up at the end of the flight section. I have no idea what's supposed to be going on with it, and it's just confusing and more of a trial and error knowledge check since the warning is visually identical to the real hazards before.
The pacing feels a little weird on the track sections thematically. No real issues with the obstacles and such. I think it's more the two main starting paths have such a strong unique identity, it feels like a bit of a letdown getting into the more plain track section after you go through the teleporters that re-join the main route. It just feels less interesting somehow, which is a little odd to say cuz there's still plenty going on with the road hazards. I think it's more a visual identity thing.
Third more hidden route is great and makes me wish the two main starts stayed as separate paths for longer.
Very easy to skip, not necessarily a bad thing as skipping is fun, but if you dont like your map being trivialised into 30 seconds, i'd recommend making maps more linear in the future.
This also feels like it would benefit from a custom background, which you can make by unfreezing the background layer and freezing the other layers in the editor.
Other than that, this level had pretty good obstacle placement and transfers imo. Pretty impressive first map.
If you have any questions about the editor and it's many capabilities, i'd recommend joining the Distance discord, linked in the top right of the main menu, tons of helpful people there.