Barotrauma

Barotrauma

79 ratings
Marlin
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Jul 15, 2022 @ 1:23pm
Oct 22, 2023 @ 11:26am
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Marlin

Description
Marlin just got a rework! It's been some time since I create this vessel, but now it really does have the basic that it was lacking before! Give it a try and say what you think!

Marlin is a small scout vessel that can securely support a small crew of 3 members. It was originally designed for fast cargo missions through Europa's installations, but got converted for brief gunned scout situations. Through the history of Europa, its fabrication was forgotten. But some captains say that there are still some of them out there. However, never as new and clean as they were.
18 Comments
Felpato  [author] Oct 28, 2023 @ 11:53am 
Ah, thx very much anyaway! I'll keep this one updated and try to balance it more.
Agitatio Oct 27, 2023 @ 4:45pm 
Unfortunately I don't have time to actually test drive every sub I check. So my observations are limited to editor and comparisons to vanilla subs stat wise.
Felpato  [author] Oct 27, 2023 @ 2:40pm 
Thx, Agitatio! Is there any more point you would like to see in this sub? I was using it some days ago, thinking of making it at least a little slower, because this thing is too fast.:captainsinful:
Agitatio Oct 22, 2023 @ 2:12pm 
Cute little sub. That toxcab could use a more fitting replacement though. Secure Steel Cabinet with reactorcab/engcab tags added and "Picked required" removed seems like a better fit to me.
Felpato  [author] Feb 14, 2023 @ 12:09pm 
I know i'm late, but thx very much for your feedback, S-Array 03! I'm not playing Barotrauma, but in the future i'm reworking this sub. Not having a medical bay is really tough, and there is also lots of other things to fix. Thx, frien! Later! :captainsinful:
S-Array 03 Aug 7, 2022 @ 9:38am 
Now let's talk about what has been done right!

-The sub is well put together, it is aesthetically pleasing and the room layout makes sense. There's a lot of fluff like pipes valves and cables that compliment the interactible machinery etc... Can't forget about the little window in the ceilling in the gunnery room.

-The reactor is well balanced and fits in with the vanilla subs in terms of power

-Having to rely on a tesla coil to cover the top left sector is a neat way to force the captain to manoeuver and make the gunner shift positions.

-There's a fair amount of inertia but the agility of the sub makes sense for a starter sub, it's quick enough without being able to come to a full stop instantly.

Overall it shows you lack knowledge about the sub editor but this is a really cool sub with no major issues and that's not blatantly over or underpowered.
S-Array 03 Aug 7, 2022 @ 9:38am 
4)The ballast controls are not calibrated properly. The sub tends to sink by itself when you input fore/backward motion. There are some numbers to tweak on the nav terminal to ensure the ballast is properly balanced and ensure comfortable controls.

5)This is a nitpick but IMO you get too much starting money when you take into account all the equipment you get to start with including a decon and a fab. I would reduce it to Dugong levels of starting money, probably less tbh.

6) I wish the airlock had some kind of lighting even if very dim aside from the emergency red light I mean.

7) This is purely personal preference but I think there are too many hole decals on the background walls.
S-Array 03 Aug 7, 2022 @ 9:38am 
Very cool design but it's missing a few things:

1) Slave the status monitor to the nav terminal. There's really no reason not to and it makes things better for everyone.

2)Automated doors are optional but always cool to have. In the same vein. Having some kind of system for the airlock to prevent the outer door from opening if the inner door is not closed (and an emergency override of course). It's not too hard to do as far as logic and wiring goes.

3)There is a real lack of storage onboad. Now this is partially due to the design itself that wants to be limited in space I understand. But personally I really dislike my medbay being a medical crate on a shelf and would much rather have a proper medical cabinet. I'm not too sure why a toxin cabinet is used in the engine room either.
Facehurt Jul 18, 2022 @ 4:30pm 
it cute
fishc Jul 18, 2022 @ 12:16am 
Its basicly just a better dugong.