Arma 3
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JSDF Overhauled
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
1.632 GB
Jul 15, 2022 @ 12:10pm
Jan 2 @ 4:36am
22 Change Notes ( view )

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JSDF Overhauled

Description
What is this?

I quite like the JSDF. They have unique gear and vehicles and you don't usually come across them in Arma so I took this as an opportunity to learn more about Arma modding.

This mod is a personal project of mine which takes the two biggest JSDF mods and tries to make a playable faction out of them by tweaking and improving the quality of life and balance, while also adding more content.

Please remember this mod is a work in progress.

What does this mod do?

JSDF: Overhauled changes several things on the SDF mods listed as dependencies. A fully detailed changelog will be linked below, but these are the highlights:

This mod uses the new Soft Dependency system for:
ACE
Chemical Warfare PLUS
JSRS Soundmod
Mavic 3
Improved Melee System
Task Force Radio (also compatible with Beta version)
Reaction Forces CDLC
Western Sahara CDLC


Additional content will be available if any of these are loaded.

-Added ACE compatibility to some items and vehicles.
-Changed Type 64 and 89 Rifles' models
-Fixed the carry capacity of some backpacks.
-Added TFAR compatibility to radio backpacks. (ACRE is not planned, but may be added in the future).
-Renamed some items to have clearer names and descriptions.
-Restored hidden vehicle components, available through the virtual garage.
-Added new vehicle and uniform textures.
-Added several vanilla retextured items.
-Rebalanced vehicle weapons. Some vehicles now use similar vanilla weaponry.
-Added a new faction, mirroring the vanilla unit structure.
-Added flags and banners.


Check the full changelog HERE[pastebin.com]


TODO:

Bugfixing
Rework vehicle damage textures
Fix the SPAAG's radar
Give MBTs self-ranging guns DONE
Fix the IFVs and MBTs recoil DONE
Change the MG UH-1J model from gac to the one in JSDF Mod DONE
Add the JASDF. DONE
Add the JMSDF DONE
Rework more vehicles.
Rework aircraft weaponry. (In process)
Tweak the aircraft further
Add cameras to the jets (if possible)
Japanese and Spanish localization



KNOWN ISSUES:
(Note that some of them might not be specific to this mod, and I wont be able to fix them!)

LAV: Smoke dispensers only work on recon variant. This is due to how the eventhandlers for the license plates work. FIXED
LAV: Characters in rear seats clip slightly out of the car. (Can't fix, model issue)
LAV (M249): Gunner can clip out of the car if he turned in while aiming the turret up. (Cant fix. Model issue)
LAV (M249): Driver can only switch seats using ACE interaction menu. (Regular LAV does not have this issue, I don't
know how to fix it currently)
FIXED

Type 89 IFV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified) FIXED

Type 87 RCV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified) FIXED

UH-1J/UH1J (MG): Vehicle will be damaged and explode if gunner fires 50.cal aiming directly down while landed
(Can't fix, Original mods are configured incorrectly)
FIXED

Most helicopters are unusable with AI: Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly)

Most aircraft's cockpits are very low resolution. Still, vehicles have functional countermeassures, weapons and sensors. They might not look pretty, but they are functional.

Planes don't have ejector seats (Not something I can fix)

F-2 GPS and Radar panels are bugged. FIXED

MH-53: Flares don't fire with a lot of force (Can't fix, original mod did not have flares so I don't think the helicopter was supposed to have them) FIXED

Type 10 Tank: Commander viewport and 50.cal are not propperly syncronized. Compass bearing aligns with turret
and not with viewport. (Can't fix, mod is configured incorrectly. Mod author notified)

SPAAG: Radar won't spin when on, must activate manualy via action menu. (I'm working on it)


Credits and awknoledgements

F-4E Phantom II LOVE, for the partial Japanese Localization

Jove Chiere and Professor Death, for allowing me to use their Nanhae Faces.

Brendo, for helping me with the aircraft HUDs

DEGA: V22 model and initial configuration.

Quiggs, Lukinator, Grave: Technical advisors


The mod is released under APL-ND (No Derivatives), with the exception of the following PBOs, which are released under APL-SA (Share-Alike):


> Sparky_JSDF_overhaul_vehicles_C130.pbo
> Sparky_JSDF_overhaul_vehicles_v22.pbo
> Sparky_JSDF_overhaul_TFAR.pbo
> Sparky_JSDF_overhaul_gear_APLSA.pbo


Any reuploads (STANDALONE OR PART OF MODPACKS) to the Steam Workshop ARE NOT ALLOWED unless otherwise stated.
Popular Discussions View All (3)
17
Oct 29, 2025 @ 7:32am
PINNED: Bug reports
Sparky
9
Oct 26, 2025 @ 9:49am
PINNED: Suggestions
Sparky
102 Comments
dansondelta47 Jan 11 @ 10:22am 
awesome that you still work on this mod
G.I. Joe Nov 8, 2025 @ 7:42am 
hot.
Sparky  [author] Nov 7, 2025 @ 8:40am 
You can still use the mod, you'll just get pop ups if you don't own contact. Which I don't think its a big deal. The part of contact that I'm using is integrated in the base game and should work regardless of if you own it or not.
vlk7 Nov 7, 2025 @ 7:17am 
@Sparky ikr but if one plays missions using spawners that rely on pre-made units then it's a no-go. That's the reason for my initial statement that it's a "hard dependency" ie mod pre-made units are unusable wo Contact.
This is especially important for servers / co-op where not everyone will have the non-base DLC (Contact is a weird ""hybrid" DLC as it acts as a CDLC but also has elements of it in the base game and was done by BI instead of external devs)
Sparky  [author] Nov 6, 2025 @ 10:07pm 
Yes, mostly the Contact uniforms. Non-Contact stuff is also available in the arsenal
vlk7 Nov 6, 2025 @ 6:57pm 
@Sparky it does indeed - the mod seems to use retextures of Contacts plate carrier and helmet quite a bit and so using units or vehicles with this crew throws a warning.
Sparky  [author] Nov 6, 2025 @ 8:14am 
what do you mean hard dependency? It should only give you a dependency warning if you use stuff from Contact, always has.
菜de要死 Nov 5, 2025 @ 6:27pm 
Great update.
vlk7 Nov 5, 2025 @ 12:39pm 
FYI there's now a Contact DLC hard dependency for the mod.
Sparky  [author] Oct 26, 2025 @ 9:48am 
Tanoa, Livonia and Sefrou-Ramal, Vidda and Fjord if I remember correctly