Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wonder why the PatchOperationAdd works for the TX mods, but not the base mod. Weird.
Also, I only used XML Extensions for making a settings menu, I had it working just with a PatchOperationAddModExtension so there's that.
Still, I'm super confused why the original add and replace didn't work.
This should remove the missing stack debuff from androids.
Only the regular ones, not the TX ones, if I have time, I'll see if I can get a patch working for those.
I don't know why it doesn't work the base androids.
Going nuclear is a bit of an overstatement; overwriting the race defs won't be an issue, unless Android Tiers gets an update that changes the race defs, and if that happens, and this is still an issue, and patching still isn't working, then maybe I'll update this.
Either way, this fixes a very very minor issue; if you have the self control to just not grow an android in a sleeve incubator, then you can just not use this.