RimWorld

RimWorld

2,338 ratings
Altered Carbon 2: ReSleeved
49
13
69
7
43
17
25
11
10
5
3
7
5
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
23.415 MB
Aug 13, 2020 @ 9:11am
Jan 31 @ 8:10am
78 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Altered Carbon 2: ReSleeved

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]




A detailed record of all changes can be found in the “Changelog” tab. Please check there

Current mod version: 6.0.2-Sov-rev7
Supports Rimworld version: 1.5

Older Rimworld versions are supported, the shown content here however is ONLY for the latest version!



Version 6.1 is already being worked on and will feature a lot of new content, including:

- More Needlecasting improvements.
- More quests (including a quest chain).
- More ultratech implants and technologies.
- Bug fixes, more mod compatibility, etc.

Version 6.0 is not the full rework I had in mind, but in favour of getting a 1.5 version out, I cut content back somewhat for now.



”Immortality, in itself and all its forms, is humanity's birthright!”

“Altered Carbon 2: ReSleeved” is a major content expansion for Rimworld focused on adding new ultratech technology, focused on immortality in a balanced way, to your next playthrough. Being heavily inspired by “Altered Carbon”’ Richard K. Morgan and “Cyberpunk” Mike Pondsmith / CDPR).

The core concept is immortality via technology and separating the human mind from its physical body, allowing a person to switch bodies, referred to as “sleeves”, as needed. This shatters the established concepts of what makes us, well, us. When gender, age, ethnicity and the like becomes something one can switch with not much more work than changing clothes or your hairstyle.

The three pillars of this mod are growing custom bodies for your colonists (sleeving), digitising human consciousness (stacking) and remotely controlling bodies from a save distance (needlecasting).

Every aspect of it was made to fit into Rimworld perfectly. From the artstyle, to integrating the added content into the vanilla game and its DLCs (not Anomaly tho).












Things go wrong, don't they? Just look at my life. Or yours! Reality is, we all need more control! With the neural matrix and its associated buildings, you can get that control.






These new ultratech Implants allow you to store your colonists' consciousness on them. You will come across them naturally, through quests, trading, looting and of course, crafting.






Growing a perfect body takes time and care. Or maybe you want to reuse a corpse? Whatever you fancy, this new building will be your one-stop-shop for creating the perfect sleeve for your colonists.



This quest is only the start, for the world existed long before your colony. Ever thought you might have stepped into something you don't even understand?






“The empire would have you believe that cataphract is the most advanced armor in existence. It is however not, we consider it old news.”



These new implants work differently, as they will be visually rendered depending on the situation. Can be mixed and matched!



















Please note this mod features a lot of custom code, the bigger your mod list, the more likely something could break!

These mods are supported by us:
- EdB Prepare Carefully
- Character Editor
- Vanilla Traits Expanded
- Vanilla Skills Expanded
- Vanilla Factions Expanded
- Vanilla Aspirations Expanded
- [SYR] Individuality
- HAR (kinda)
- [NL] Facial Animation
- RJW

This mod includes mod options! You can tweak a few aspects of it to your liking.



Q: Why does the mod need biotech?
A: Because xenotype support is integrated deeply into the sleeve creation. It's easier for us to make Biotech required. This will not change. It's the best DLC anyway, get it!

Q: Why do sleeves sometimes lose their head when the stack is removed?
A: In short, balancing reason. Removing a stack via surgery is safe. Ripping it from a corpse destroys part of the spine.

Q: I don't like some of the stuff the mod adds!
A: You can use "Cherry Picker" (a mod) to disable anything you don't like. I don't recommend it though, you most likely will break something.

Q: How is the archotech stack different?
A: Unlike other stacks, they can save psylinks and psy-abilities.

Q: Will you add more content?
A: Yes, a lot more!

Q: Why is the 1.4 version so different?
A: Because it's not economically possible for me to port content back.

Q: Is this mod save game compatible?
A: Adding it? Sure, it should work. Removing it? Hell no.

Q: Is this mod compatible with Combat Extended?
A: I don't provide patches on my end, ask the CE community.

Q: Needlecasting seems a bit wonky.
A: That's because it is right now. I expect it to take some time and many bug reports to get it really stable.

Q: Why no Anomaly content?
A: Because I don't like it. Also since reading comprehension seems to be something people no longer have. This is in regards to CONTENT, not COMPATIBILITY.



The people without this mod could not have been made, they are my friends and I love each one of them.

Oskar Potocki: Responsible for many of the textures and feedback on ideas.
Taranchuk: Responsible for the code that makes this beauty work. Quite literally he is the MVP carrying me!
Arquebus: Responsible for the Ideology integration.
Reann Shepard: Responsible for many of the texts and descriptions.
SirVan: For the Arm-Blade textures.
Vitalii: Responsible for the amazing storyteller artwork.
Lestia Urufuhando: Responsible for many of the screenshots.

Rimworld is owned by Tynan Sylvester.
Based on the books by Richard K. Morgan, check them out, they are great!

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]


Popular Discussions View All (33)
4
May 28 @ 1:36pm
BUG: Erasing an enemy stack spawns an empty stack, but old stack remains.
Khadgarion
9
Mar 20 @ 7:26pm
Bug: RJW is still broken for pawn generation using this mod
Capefear56
7
Mar 30 @ 3:56pm
(Bug) Inserting a corpse into a sleeve gestator makes it disappear
Davidted56
3,043 Comments
Alex Kersar 1 hour ago 
Sure, awaiting patiently for the oficial release, just hope it comes with needlecasting range options too for wider player customization. Good work. :dv_nuclear::steamthumbsup:
Helixien  [author] 4 hours ago 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
Alex Kersar Jun 9 @ 2:09pm 
Needlecasting should have more range, even with all 6 sats I can barelly move on the world map.
NaNoServers Jun 7 @ 12:05pm 
Mod options are suddenly gone.
Even the extended XML ones.
NaNoServers Jun 7 @ 12:05pm 
@JothB Build a neural scanner and then select "start scanner", after that select "Skilltrainer" and choose what pawn to kill in order to produce skilltrainers.
Gatho Jun 5 @ 11:54am 
I love the mod and consider it canon for myself. One thing I am not sure about is shells instead of sleeves. How do I make them?
ryhndo Jun 3 @ 11:23am 
tell us what became of Gary
JothB Jun 2 @ 9:53pm 
I'm not completely sure how to craft skilltrainers. I have them researched, but they dont seem to appear anywhere as a recipe
TheModernViking Jun 1 @ 2:42pm 
Is there a way to refire the Researtcher quest?
Resmus Jun 1 @ 1:06am 
Has anyone managed to completely implant the filled stack in VRE Android, rather than just broadcasting a signal to it? The best I could achieve was using tools to put a receiver in the android.