RimWorld

RimWorld

Altered Carbon 2: ReSleeved
3,265 Comments
Bahmut 1 hour ago 
Hi just asking but is it expected behavior that Archostacks can not be duplicated?
One one my Pawns has an Archostack installed and I have multiple empty Archostacks in storage but when trying the "Duplicate Stack" option the Pawn is not selectable. Only Pawns with "normal" stacks can be selected
Ratman 4 hours ago 
I'm dumb, it's still there just was not where I expected it
Ratman 4 hours ago 
Yo what happened to vanilla races expanded - androids gene that made them able to put a stack in
Ordellus 8 hours ago 
I assume the shield belts from this game should not be self regenerating, and should not be self regenerating so quickly that my pawns are effectively immune to ranged attacks?
тетеря, блин 14 hours ago 
when a pawn from this mod dies there's a alarm that says sleeve death:

https://steamcommunity.com/sharedfiles/filedetails/?id=3305504186

considering it's automatone, it shouldn't be count as a sleeve technically
pzhang003 14 hours ago 
Is there a way for duplicating stacks and sleeves to be copied and duplicated en mass? Like if I wanted a giant army of the same cloned individual, is there a way to do that without having to individually go through the menu for each sleeve and stack?
MadMage 16 hours ago 
I haven't used this mod in a long time, did they ever fix the issue where sleeve death would trigger burial rituals and negative mood modifiers? The stack surviving kind of made this... weird.
Azerbaijan_Technology 23 hours ago 
I wish I could watch Altered carbon season 1 for the first time again.
Evee 23 hours ago 
I've played this mod for like 3 years and i dont think it ever had a gun like that
kinson523 Aug 21 @ 3:50am 
a small question, did this mod use to have a charge weapon that could alternate between rifle and shotgun mode?
Phanlix Aug 19 @ 5:44pm 
You guys should really be reporting all this on the discord.

VAC RESISTANCE WAS ADDED TO ARMOR!!! ALL HAIL HELIXIEN!!!!
Lord Zero Aug 17 @ 5:19pm 
I got some as well, references Altered carbon on the trace (Ignore the possesionPlus error i've notified the dev)

https://gist.github.com/HugsLibRecordKeeper/0ac539024daa6d18886577164b5570ba

Trying to save reference to a discarded thing The Obnoxious with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail.
PanicOregon281 Aug 17 @ 1:31pm 
in the pain stacking process of identifying all my errors, I sadly haz errors for you. v1.6 is proving to be painful.

https://gist.github.com/HugsLibRecordKeeper/ef7216d42f5d6dacb293b6907ff9101c


[Altered Carbon 2: ReSleeved - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="GeneAssembler"]/descriptionHyperlinks"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Breadmond Aug 15 @ 9:23pm 
could there be a toggle to make the archotech stack as OP as it was? being actually indestructible, and able to jump into a nearby body? I miss that. maybe even a toggle to make it able to take over corpses, that would be neat
тетеря, блин Aug 13 @ 12:25pm 
would be great to have a compatibility with this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3491693870

I guess, it's not compatible because the personality of a criminal should be bound to a stack.
тетеря, блин Aug 13 @ 12:16pm 
just started a new game:

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 25DF9D9F]
at AlteredCarbon.Hediff_NeuralStack.PostAdd (System.Nullable`1[T] dinfo) [0x0002e] in <7f1267d4f2e941c5a987e6e5572e5626>:0
at Verse.HediffSet.AddDirect (Verse.Hediff hediff, System.Nullable`1[T] dinfo, Verse.DamageWorker+DamageResult damageResult) [0x00109] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions)
- PREFIX VREAndroidsMod: Boolean VREAndroids.HediffSet_AddDirect_Patch:Prefix(HediffSet __instance, Pawn ___pawn, Hediff hediff)
- PREFIX Altered.Carbon: Boolean AlteredCarbon.HediffSet_AddDirect_Patch:Prefix(HediffSet __instance, Pawn ___pawn, Hediff hediff)


https://gist.github.com/HugsLibRecordKeeper/91f2b1aa871cf134627e53065fff4793
Vorpal Void Aug 12 @ 4:40am 
AlteredCarbon_Keys.xml

Duplicate keyed translation keys:

AC.OriginalGender
AC.StackDegradation
AC.CancelStackDuplication
AC.CancelStackDuplicationDesc
Reprogrammed Automaton Aug 11 @ 11:31pm 
Shells are androids with the neural modual on them, to get a shell you make an android with that modual.
ShadowV2 Aug 11 @ 10:50am 
i have a question about shells i cant find anything about them and i wonder what the difference is between shells and sleeves and how to possibly get shells:bleach::deadrat:.
Ding Aug 11 @ 9:46am 
I keep having an issue where my sleeves get taken to a medical bay instead of a casket. Which are all powered and ready to go, anybody know a fix?
deadlieremu84 Aug 11 @ 7:08am 
I made a caravan on the map and when I right click on any tile it deselects the caravan, still puts a path down, but I cant select settlements because it deselects when I right click. I doubt this mod is causing it but its one of the newest updated on my list.
Reprogrammed Automaton Aug 11 @ 4:24am 
If a pawn with the egg laying gene from alpha genes needle casts, and then you save the game and reload it they are automatically disconnected from the pawn they are needle-casting into....

I have narrowed this issue down to these two mods and provided a long here.

https://gist.github.com/HugsLibRecordKeeper/013f28b780da97fe6799b9a947b41097

On my main save this also overwrites the needle-casting pawn with the persona-data of the pawn they are needle-casting into.... I know this is a conflict of some kind since it does not occur in my minimum mod testing.... and I have not yet managed to track exactly which mod is causing this issue..... I do understand not giving it more then a quick look though since I understand the FAQ and I don't expect you to download the whole list.

https://gist.github.com/HugsLibRecordKeeper/4998d578216c7c71673c1cf9f9d63681

Manual disconnect doesn't overwrite the pawn only a force disconnect on game load.
ibfolk2c Aug 10 @ 8:12pm 
there seems to be an issue if you recover an enemy stack from a temporary faction's pawn (like the ones you get work camp raid quests for), where when the faction ceases to exist, it'll cause constant errors as the mod tries to access the faction relations of the pawn, which are null due to the faction no longer existing
Siddown Aug 10 @ 8:02pm 
I think this happens when I connect 6 relays to one neural matrix, idk why this happens
Siddown Aug 10 @ 7:58pm 
When I was trying to connect a needlecasting relay to a neural matrix, no menu was shown, but I received an error in the debug log, I looked at it and it said: Created FloatMenu with no options. Closing.
HugsLib log: https://gist.github.com/HugsLibRecordKeeper/0c7d862fe85b2392ddc21308671f9cc5
Necromenta Aug 10 @ 6:12pm 
Suddenly started having a constant tick on "neuraldata+pawnrelationworker_child_in_relation_patch" which is causing a lot of performance issues
the_c0rpsman Aug 10 @ 7:56am 
Praise be to our lord, Helixien H. Christ for the update
Phanlix Aug 10 @ 6:54am 
You rock Helixien! Thank you!
Helixien  [author] Aug 10 @ 3:49am 
Pushed a hotfix that should fix it.
Lord Zero Aug 10 @ 3:43am 
I Should specify, this was after the update
Lord Zero Aug 10 @ 3:08am 
https://gist.github.com/HugsLibRecordKeeper/17f062d15bb9fe984e4f68377d3cf158

Might want to take a look at work givers, this suddenly started popping up, I decided to check on the logs for some weird freezing issue I am having, it wasn't because of this mod but this error from carbon is concerning
Helixien  [author] Aug 10 @ 2:08am 
Harmony errors are fixed now.
truthwraith Aug 9 @ 1:44pm 
Yeah it looks like the Harmony update has caused this thing to explode in red errors. From what I can see it is trying to patch over some of the jobdrivers added by the mod but can't do it or something like that.
q308744928 Aug 9 @ 3:58am 
in vanilla, research bench + gene assembler + gene bank + gene extractor = lab, research bench's work speed at 100%

with this mod, research bench + gene assembler + gene bank + gene extractor = lab, but research bench "not in the lab", work speed at 80%
q308744928 Aug 9 @ 3:44am 
cause research bench "not in the laboratory" problem when you only have research bench + gene assembler + gene extractor + gene bank in a single room
Whisper Aug 8 @ 10:50am 
@the greedy grinner
Archotech stack doesn't give psylink, it lets psylink be carried over to a new body on swap. You'll need to make them a psycaster independently of giving them the stack.
the greedy grinner Aug 8 @ 9:51am 
hey, this is one of my favorite mods but i noticed it doesn't add the psylink hediff to a body when implanting an archotech stack. because there's no hediff, it messes with mods that check for hediffs like Psychics Don't Need Eyes.
Phanlix Aug 8 @ 8:56am 
https://imgur.com/a/qlC4AaY - The author of Harmony looked into the issue with Altered Carbon and had this to say. Helixien I also posted this in the discord, I hope it helps!
SlowPokeDerp Aug 8 @ 4:28am 
I came looking for an answer as to why skills arent translating across sleeves but traits are, I suspect it is probably because of the family data clearing or something near it
Alu Aug 8 @ 4:06am 
@phanlix those mods are bad for save health anyway
deleting world pawns can delete the bestower
which breaks royalty in its entirety
ilyvion Aug 8 @ 3:21am 
Here's a log with the new version of Harmony highlighted: https://gist.github.com/ilyvion/358856b202341ea3ba8e7dbbc2483239#file-player-log-L331-L405 and here's the same exact set of mods running on 2.3.4.0 with the same "bookend" messages from the first log highlighted: https://gist.github.com/ilyvion/aec98a172e567d0ea04f915087499062#file-gistfile1-txt-L310-L311
ilyvion Aug 8 @ 3:18am 
Can confirm what @Windows7 said; had Harmony errors using this mod until I downgraded Harmony to 2.3.4.0.
Davo Aug 8 @ 1:39am 
Unsure if this is as designed or it's a bug, but some robots from https://steamcommunity.com/sharedfiles/filedetails/?id=3360323573 have neural stacks, tried to extract them (not surgically) and the head is removed but no stack comes out
Ugur K. Aug 8 @ 1:25am 
I have neural stacks in my game but nothing else. no research option either. Is this a bug?
Phanlix Aug 7 @ 11:26pm 
Word of warning to anyone using RuntimeGC or WorldPawnCleaner to improve TPS. Cleaning a pawn's dead family members is a bad, bad thing for this mod.
Windows 7 Aug 7 @ 10:42pm 
Hi there,
For anyone running into the Harmony errors on startup, this happens when using the latest Harmony update on Steam Workshop. A workaround is to use the 14/06/25 release of Harmony found here on the Harmony GitHub:
https://github.com/pardeike/HarmonyRimWorld/releases/tag/v2.3.4.0

You can rollback using the following steps:
- Unsubscribe from Harmony in the Steam Workshop
- Download the .zip from the above GitHub link
- Extract the HarmonyMod folder from the .zip into your games Mods directory (right click RimWorld in your Steam Library > Manage > Browse local files)
- Launch the game and enable Harmony via the ingame Mods menu. Alternatively can be done in a mod manager of your choice e.g. RimPy, RimSort

Cheers!
Phanlix Aug 7 @ 9:49pm 
I now have questions about the harmony mod... I had saved a backup of all my mods so I could roll back any that had issues. I tried that with harmony and... nothing. I'm curious now as to how much of that mod accesses and uses remote libraries.
Phanlix Aug 7 @ 9:38pm 
I too am seeing the same errors. I can post a log if needed. Mechanically most things seem to be working. One of my pawns I was able to duplicate and implant just fine. Another I tried and as soon as I tried implanting it didn't actually implant the implant but changed the sleeve name and made it active, however it had all the stats and attributes of a gestated sleeve so it couldn't do anything. I used character editor to get around it for now. But... stuff's definitely broken. I saw the mod author state he's ill in another mod of his, I hope he feels better soon.
short 5357 Aug 7 @ 8:28pm 
I have the exact same issue
skizordrone Aug 7 @ 6:52pm 
Getting weird Harmony/AI errors on startup. All have to do with creating sleeves i think? I initially thought it was a combat extended issue (because ive had them in the past with some of the implants from this mod), but i cant find any connection to CE for this set of errors.

https://gist.github.com/HugsLibRecordKeeper/8766c300639540fea4ef92bce998e43b