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You know - that totally makes sense! The mod is already awesome as it is and I won't pretend I understand even a little on how to make one, so that's all good and fitting with how an animal brain would work. I *do* wish that Pawns would understand that, but it's something I'll just have to work around with the Character Editor mod. Either way, thanks for the reply and keep up the good work!
I'm not sure if you've been asked this already - but is there an option or a way to keep a "Sleeve" alive when you remove their stack? In most of my playthroughs it wouldn't be an issue, except this time I'm going into a very heavy animal-focused game. Every time I move a Stack into a different "Sleeve," the Pawn is counted as dead and and I have like 20 bonded animals going into Madness mode because of it.
Love your mod!
Even the extended XML ones.
Anyone knows a fix?
Interestingly, implanting an android with a human stack did not Awaken it. I had to go into Dev Mode and delete the Hardware that disables psychology for the random human man I murdered and reincarnated as a robot girl to be able to be upset about this. The Android builder in-world would not let me enable psychology. Maybe the editor you can access before starting a colony could?
Then again, Dev mode and Character Editor can fix most issues, and whether this is even a problem to begin with is up to you.
You may also be wondering if humans in android bodies keep their skills, if their skills are affected by software, and if they correctly undo if they turn human again.The answer to all of those questions is yes! I hope this helped.
if you can't build the sleeve casket without crashing
Delete MIXED STONES
@2B You don't have to do anything. Has it been 75 days yet? I think it just becomes enabled after 75 days and will randomly happen.
Appreciating all the cyberpunk stuff sneaking in over time!
Just checked Bio tab(skill&traits)
it still keeps sleeve's one, but name and social tab is from stack.
It's like something breaks mid implantation.
Grow sleeve.
Put it into sleeve casket
Try to install stack from neural matrix
Surgery gets done
Personality gets implanted
BUT
Stack remains unimplanted with personality inside.
Once you extract pawn from casket it's just a pawn, but without neural stack
it's as if stack is being used just to copy personality into sleeve, instead of stack going into pawn.
In effect I can keep repeating same thing into new sleeves, replicating same pawn.
Is it known issue, or new?
Weirdest mod clash outcome I had in years haha.
https://pastebin.com/FeHpE5qp