RimWorld

RimWorld

Altered Carbon 2: ReSleeved
3,109 Comments
neisany 1 hour ago 
@salad_snek I have the same issue
Wintermist 4 hours ago 
It seems that if you install a stack, it wants to remove the pilot implant from oddysey
FotisP68n 4 hours ago 
"Archotech stack
FotisP68n 4 hours ago 
Also wondering about the question from Smeengie, What happens to mechanitors, and what about their empire status? Also how do I get an architect stack?
DerMuffinMann 12 hours ago 
I mean no @Crippled-Knight I had that once too and then had to start the quest via the console
Crippled-Knight 15 hours ago 
If you miss this mod quest will it ever appear again?
Salad_Snek 19 hours ago 
So i just did some testing with just this mod and Its dependencies. It seems that when you grow a sleeve it dies of malnutrition in the gestator and switches to repurposing corpse which causes the sleeve to be finished as a one year old.
daft punk Jul 16 @ 1:35pm 
Rejoice!
Helixien  [author] Jul 16 @ 12:19pm 
@Warbeast: There is no reason for this to be related to our mod, sorry
Warbeast Jul 16 @ 9:15am 
@indifferent anti antichrist i have randy, but its 2 seasons with no caravans or trade ships now, i have never gone half a season without them in the past.
OhhhhMama Jul 16 @ 6:59am 
@Renay Edor, have you tried unsubscribing, then resubscribing?
Renay Edor Jul 16 @ 6:43am 
oddly enough this mod isn't showing it's updated to 1.6 for me yet, when clearly people are playing this in 1.6... oh well! If you say it doesn't have proper odyssey support yet then i'm content with waiting :D Thanks for all the work you've done on the mod, and I look forward to what comes next <D
自Smeengie由 Jul 16 @ 3:43am 
Hey I was wondering how a Mechlink works with the stacks. Does it get preserved like the psycaster abilities or whenever I give my mechanitor a new body do I need to get them a whole new mechlink?
Janeway Jul 15 @ 7:59pm 
can you needle cast from orbit?
Wintermist Jul 15 @ 2:50pm 
Hmm so I grew a sleeve, I had the age set to 18 but it came out a baby :P Did I do something wrong?
indifferent anti antichrist Jul 15 @ 2:03pm 
@warbeast Is randy your storyteller? I believe he calculates trade caravans events differently from other storytellers, so their regularity should be rather random.
Warbeast Jul 15 @ 4:02am 
i installed the mod midsave and havent gotten a single caravan or passing trade ship since, while i used to get quite a lot of them. Its been about a season. Could this be related?
Whitsmon Jul 15 @ 3:02am 
My favourite mod, suits the game well. Can't play without this one :D
Gravefall Jul 14 @ 11:37pm 
what happens if someone steals the stack of the pawn from the researcher quest? is it important to continue the quest line or the stack doesnt matter only the item hat allows you to start the research?
arzzult Jul 14 @ 9:59pm 
@Helixien Fair. Wasn't sure if it was passed over because you were doing quick bare necessity updates or if you just overlooked it so I pointed it out in case it was the latter. God's speed and thanks for the hard work you've put into the awesome mods.
Helixien  [author] Jul 14 @ 9:53pm 
@arzzult: Nope, it was either a 1-6 update fast or proper Odyssey support. I chose the fast update because its a minor thing that can be added later.
Phanlix Jul 14 @ 7:28pm 
You rule for such a fast update! I'm assuming or rather hoping another is incoming to get vac protection on the armors :-)
saibher Jul 14 @ 6:45pm 
This mod is genuinely one of my favorite things in a video game ever, and made me appreciate the Altered Carbon series like 100% more :hot_explorer:
arzzult Jul 14 @ 3:50pm 
@Helixien I've noticed you haven't tweaked the armors to make them compatible with Odyssey, yet. No vacuum resistance stat and advanced armors got a pretty substantial Insulation - Cold buff (roughly doubled) so that might need adjusting as well.
I.A.N.A.S Jul 14 @ 3:02pm 
I love this mod and this creator rivals that of oscar potocki
Helixien  [author] Jul 14 @ 12:34pm 
@Maid-in-the-Mirror: Can you provide a save or a log?
Maid-in-the-Mirror Jul 14 @ 12:06pm 
@Helixien Hello, when I was using the incubator to cultivate the prosthetic body, I found that the prosthetic body would starve to death. Is this a bug?
Samhain Jack Jul 14 @ 11:59am 
Thank you!
shrimpyWeempy Jul 14 @ 10:09am 
u're beautiful
Rainoa Jul 14 @ 7:36am 
thanks <3
lloki Jul 14 @ 7:04am 
One question - arm blades can be installed only to vanilla Bionic and Archotech arms? So modded would not work without a patch?
メラノCC Jul 14 @ 6:57am 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!
Chuckstarrious Jul 14 @ 6:26am 
Praise! Thank you for the update
lloki Jul 14 @ 5:56am 
OOOH yeah
Latex Santa Jul 14 @ 5:50am 
It's updated! How delightful.
Wintermist Jul 14 @ 5:48am 
<3 Woohoooo it's here
Psyckosama Jul 13 @ 7:13pm 
Can't wait for the 1.6 for this. It's become one of my go-to critical mods.
Gravefall Jul 13 @ 5:08pm 
It would be great to force the quest, I could just start my 1.6 run while I wait lol
Hugh Jacoque Jul 13 @ 9:27am 
Can the researcher quest start again if it's expired or is it a dev tools job?
Helixien  [author] Jul 12 @ 10:52pm 
@Nox: Not for now, I need to make sure all the mods are updated first.
I.A.N.A.S Jul 12 @ 10:49pm 
please i need this in 1.6 i cant live without sleeving and i only just found out about all this cool other stuff please i need the arm blades in my naked brutality min-max run
Nox Jul 12 @ 3:23am 
Helixian my hero. I have a request -

Would you be willing to add compat for needlecast receivers to the androids and synths in rim-robots? I guess there's asimov and the vanilla expanded androids as well.

I'm feeling moddy so maybe a bridge mod is in order. What's your feeling about having needlecast receivers for androids and robots? I really like the idea. I know the TV series had synths but I'm more interested in the gameplay than lore.
Phanlix Jul 11 @ 3:23pm 
This is the best mod ever. A) The Altered carbon books were amazing, and as far as I'm concerned there was no TV show given how badly it was butchered. Huge fan of the books and RPing as if you're playing in some distant future of the books is cool. B) This mod addressed all major issues I had with the game, namely shield belts not having one that you could fire out of and arm blades that let you have a melee and ranged weapon equipped. I still think guns should have the option for bayonets, or a colonist could carry a small melee weapon like a knife as a backup. Also giving a power helmet targeting assist could not have been more cool and was an issue I had with the base game as well. Absolutely cannot wait for the 1.6 update, I'll be delaying starting a new game until this mod specifically supports 1.6 no matter how long it takes. Thanks to anyone involved with the creation of this mod, you really improved the game!
lloki Jul 11 @ 2:17pm 
@oscarmdsh69 no, he just wrote that he will never update any of his mods :D Just 4 comments below.
oscarmdsh69 Jul 11 @ 2:00pm 
1.6 update coming?
deltaplays010 Jul 11 @ 1:32pm 
can't wait to send 20 raiders i nstacks to the nearest mechhive via gravship
illmatix Jul 11 @ 11:32am 
Looking forward to it!
Wintermist Jul 11 @ 8:23am 
Woohooooo!
Steve30 Jul 11 @ 7:51am 
@Helixien Thanks dude, cant wait!
Helixien  [author] Jul 11 @ 7:35am 
Update for 1.6 is already in testing. So soon!