RimWorld

RimWorld

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[AP] All Tomorrows
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Mod, 1.3, 1.4, 1.5
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8.847 MB
11 jul, 2022 @ 18:03
22 mar @ 9:40
11 ändringsnotiser ( visa )

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[AP] All Tomorrows

Beskrivning
[ko-fi.com]





















































Known issues
[1] Some races spawn with an absurdly big size, like, HUGE, even normal human pawns. This is due to Humanoid Alien Races. It happens more often with races with custom sizes. There isn't much I can do about it.

[2] The Caranoid Hive may not be shown in the Production tab even though you have a Bug Facer. To fix this simply restart your game fully (close it and open it again).

This mod isn't complete *yet*
[1] While the technical side might be complete in a way, I need to polish the visual aspect of it, specifically the visual effects on abilities and that stuff, sorry if it looks odd for now.

[2] The Asteromorphs is the hardest race to integrate into RimWorld because of their combat abilities. I'm planning on improving them after I gather some feedback and ideas, though, consider that the whole point of that race is that they are still physically weak and don't expect a warcasket-like destroyer lol xd

To-Do List
[1] Gravital-specific backstories.
[2] Improve Asteromorph's combat system.



Incompatible with Combat Extended. I'm not really planning on adding compatibility for it right now.
Other than that I'm not sure at the moment.



Q: Will you add more races?
A: Yes, this is only Chapter 1, in Chapter 2 (another mod) there will be more races!

Q: Save compatible?
A: Yes.

Q: Can I remove it midsave?
A: Not the smartest idea...

Q: Why do Gravitals need recreation?
A: First, because despite being machines, their mind is somehow human still. Second, because of how RimWorld is coded, is not an easy task to remove recreation from a race.

Q: Why/What do Gravitals eat?
A: Same as before, it's really hard to remove that Need. So, for now, they consume steel or chemfuel for their "maintenance system", if you wanna see it that way.

Q: Why does <insert race> can't wear clothes / can't equip weapons?
A: Partially because of balancing reasons and because that's what the commissioner wanted their mod to be like.

Q: What does "<insert race> can float" mean?
A: It completely ignores movement speed penalty from terrain. It won't matter if that race is on snow, dirt, or steel tiles.

Q: Why is <insert race> like this?
A1: Most likely the same answer as the above one.
A2:




Collaborators of the mod
the scarlet king - Commissioner of the mod.
Erok031 - Artist responsible for the race's textures.
Zomuro - Hired Writer responsible for most of the All Tomorrows backstories.
Alborgo - All Tomorrows enthusiast that helped me with race design and adapting AT's lore and concepts into RimWorld.

Extra assets used
"All Tomorrows" belongs to Cevdet Mehmet "Memo" Kösemen (C. M. Kosemen).
"Space background" images used in this workshop page were taken from: rawpixel (dot) com
Some sounds for the abilities were taken from: freesounds (dot) org
The Qu image promoart is a heavily modified version made from scratch of another fanart made by @mossacannibalis on twitter.

legodude17, Aelanna, Jamaican Castle, PeteTimesSix, Taranchuk, Vex, erdelf, OttersHoldHands, and more folks from the modding community that helped me in one way or another. I do really appreciate your time and help!
[discord.gg]

[discord.gg]

[discord.gg]
Populära diskussioner Visa alla (2)
11
14 dec, 2024 @ 11:43
KLISTRAD: Feedback / Balance / Suggestions
Alexis Popcorn
8
23 mar @ 8:55
KLISTRAD: Bug reports
Alexis Popcorn
167 kommentarer
Mr.pasquins 9 apr @ 10:45 
is there a way for a modular person to reproduce
Alexis Popcorn  [skapare] 6 apr @ 12:12 
in theory i had plans to remake them but as xenotypes, but i dont have much time to finish it
Maximus 6 apr @ 6:33 
Also love the All Tomorrow universe, any other mods you recommend?
Maximus 6 apr @ 6:31 
@Stuka you can't sadly
Stuka 31 mar @ 16:04 
how can i become one of the factions? (Im New To The Game)
TurtleShroom 23 mar @ 19:10 
AHHHHHHHH, I remember that error. I was the first one to report it. Ha ha, I'm so glad you finally figured it out!
Alexis Popcorn  [skapare] 22 mar @ 21:45 
exactly what you said in the thread, that max age generation thing in all pawnkinds, i just removed it and it worked XD
TurtleShroom 22 mar @ 11:03 
What was the error that caused those Factions to fail?
Brooke Yomotsu 22 mar @ 10:35 
OH MY GOD IT WORKED
THANK YOU SO MUCH :pumpcry::pumpcry::luv:
Alexis Popcorn  [skapare] 22 mar @ 9:42 
alright, i just removed that tag and now i was able to spawn all factions even with several Big n Small mods, @Brooke try now and let me know what happens