Project Zomboid

Project Zomboid

96 ratings
Item Remover
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Jul 9, 2022 @ 3:29pm
Jul 15, 2022 @ 9:05am
6 Change Notes ( view )

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Item Remover

Description
Update 15/07/2022 : increased loot variance

This mod takes another approach to nerfing loot.
Instead of nerfing the loot distribution tables, this mod checks for a chance to remove items after a container has spawned its loot.
This makes it so that you can stack all of these mods together, as well as with my other mods like "75% less loot" or "More Loot Settings", that do nerf the distribution tables.

With this method, the loot also has more variance : some containers will have no items removed, others will have all their items removed.

And finally it becomes possible to modifying the chance to remove items according to other variables, such as the number of days survived or the world age for example. (Which will be my next mod : "Time Decreases Loot" !)

So, this contains 6 mods:
  • 20% Chance to remove items (checked for each item in a container) (does not affect zombie loot)
  • 40% Chance to remove items (idem)
  • 60% Chance to remove items (idem)
  • 80% Chance to remove items (idem)
  • 95% Chance to remove items (idem)
  • 50% Chance to remove items from zombie loot ONLY (this won't affect attached weapons and worn clothes and accessories) (also nerfs the chance of attached items from 6 to 4)

See the images to visualize the effects.

You may stack the mods together.
Examples : 95% chance + 80% chance = 99% chance to remove item.
40% chance + 20% chance = 32% chance to remove item.

Cigarettes and other items with fixed item count (ammo, nails...):
This mod has the side effect of randomizing item count. Because the chance to remove items is applied to each item, so in the case of cigarettes it applies to each of the 20 cigarettes that normally spawn.

Multiplayer:
Not working in multiplayer. There are issues with vehicle loot disappearing on client side only. Don't know how to solve this yet.
Use "Time Decreases Loot" instead, it lets you disable vehicle triggers.

Compatibility
Should be compatible with just about every mod out there. Maybe not Scavenger skill?
Confirmed compatible with Ridiculously Rare, 75% less loot, 75% less food loot, More Loot Settings, Randomized Cigarettes Count... The effect WILL stack together since the approach taken is completely different. (Good luck playing with both Ridiculously Rare and 80% Item Remover enabled.)

A customizable option of this mod (through sandbox setting) will be coming in the next update of my other mod "More Loot Settings".

Workshop ID: 2832981720
Mod ID: 20PercentChanceToRemoveItems
Mod ID: 40PercentChanceToRemoveItems
Mod ID: 50PercentChanceToRemoveZombieLoot
Mod ID: 60PercentChanceToRemoveItems
Mod ID: 80PercentChanceToRemoveItems
Mod ID: 95PercentChanceToRemoveItems
23 Comments
Rokko Oct 8, 2024 @ 8:46am 
*not working in multiplayer*
i died when i saw this :(

im so tried of setting everything to extremely rare and mess around with loot table mods and then try a new run and after looting 6 buildings i have so much stuff that i could rebuild rome
Raziel ל׳ Mar 19, 2023 @ 10:25am 
does this work ok on new saves ? or will it damage my own containers in my safe houses ? even ones that I have in other towns over ?
P_menta Aug 17, 2022 @ 11:28pm 
I can confirm what @Inflectus says, this mod should not be used in MP, cause makes items on trailers and trunks disappear (especially if the trailer is attached)
EveryTenMinutes in-game, 60% of the items were removed from the client perspective (not really removed), they come back after relogging, opening up the possibility of dupes.
Katenn Jul 30, 2022 @ 5:01am 
@Champygnakx Well thank's for your answer ! Have a good day :steamthumbsup:
Champy  [author] Jul 30, 2022 @ 5:00am 
@Katenn It is fully compatible.
Katenn Jul 30, 2022 @ 4:55am 
@Champygnakx Hey mate ! Thank's for the mod he's really awesome ! Do you know if it's a imcopability with "Safehouse loot" ? This mod inreased the loot from survivor hous. Thank's for reading me :)
Champy  [author] Jul 27, 2022 @ 5:28am 
@Anserk You can remove attached weapons with More Loot Settings : go to the tab "Zombie Loot" and set the option "global chance of attached/lodged weapons in zombies" to 0.
Andserk Jul 26, 2022 @ 2:05pm 
Can you add an option to remove attached weapons? (stuck knives, katanas) or is it too difficult to mod?. Also is it possible to remove items that spawn placed in the world, like the pots on the stoves, or the chips and beer in some houses tables/counters?
Love the mod, keep up the good work! :spiffo:
UdderlyEvelyn Jul 20, 2022 @ 11:31am 
Yeah I realized after running Time Decreases Loot that it sufficed as a replacement entirely. The only difference in the math that I posted is you could make it so that less-removed containers are less common but more full, instead of just entirely variant. It does a pretty decent job as it is, just an idea - ya don't have to take it of course, mod is fantastic either way!
Champy  [author] Jul 19, 2022 @ 11:49am 
@UdderlyEvelyn As for your idea : there is already quite a bit of variance from container to container. The way it works now is: for each container a random chance is generated with the average still being the chance chosen (for example if you choose the 60% mod, it will draw a random chance between 20% and 100% chance, for that container.) Then for each item in that container, it will check that random chance to remove it. So some containers will have a lot more loot than others, but the average is still the same desired number overall.