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Then take the raw files inside (basically just the /script/ folder) and put it into the DayZ-Tools "Addon Builder". Pack it using your own signed key. (Create signed key using "DS Utils" in DayZ-Tools).
Drop your signed key into /keys/ folder after packing the mod.
Now youre ready to publish your mod.
If you already have a repack - just add it.
If this is the only and/or first mod in your repack, you need to upload it twice:
1) Upload. It will generate a meta.cpp file that provides a publishedID
2) Subscribe - so you get the meta.cpp
3) Add the meta.cpp from the downloaded mod back into your modpack folder - and republish it.
Mods without publishedID will not let players connect to server because it defaults to "publishedID = 0" which is not allowed.
(publishedID is the ID# of the mod in steam workshop, EG: 2830521008 is the publishedID of this mod).
To ask why its stopped working all of a sudden to not give any details what you have done is like putting soemthing infront of a blind man and asking what it is
- Load BetterBuildingPlus, BBP_ItemPack, and BBP_InvBuild (order doesn't matter except for BBP core)
- Join server
- Craft workbench
- Keep planks/nails in inv and read book to craft Kit
- Place kit
- Keep nails and Planks in inv and approach hologram: No build option
- remove BBP_ItemPack from server
- Log back in (planks and nails still are in inv)
- Option to build appears
There is definitely a conflict between these two mods. I am currently trying to track down precisely what it is
PLEASE REPACK THIS.
Sidenote: You will need a mod that increases materials stacking and size reduction so, for example, planks can stack to atleast 20 and metal plates can fit into the players inventory. Most of you already run these changes though.