RimWorld
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[1.4] Vanilla Base Generation Expanded
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Mod, 1.3, 1.4
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5.759 MB
4 lipca 2022 o 6:40
21 października 2022 o 5:46
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[1.4] Vanilla Base Generation Expanded

Opis


See change notes



Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.



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Popularne dyskusje Zobacz wszystkie (2)
73
25 października 2024 o 18:09
PRZYPIĘTE: Bug reports
Kikohi
1
13 stycznia 2024 o 22:12
RImcities?
OneShotPaddy
Komentarzy: 318
Morcrist 27 stycznia o 6:22 
This mod doesn't work with Cherry Picker or apparently other mods that restrict technology to say, a medieval level. Bases still generate with solar cells, rooms still generate with powered armor, etc.
Jet 24 października 2024 o 23:26 
hey
corbut2020 9 października 2024 o 13:03 
1.5?
\\,[†],// 27 sierpnia 2024 o 8:08 
you gonna update this for new version?
PhearedPhantom 14 sierpnia 2024 o 9:14 
affect*
PhearedPhantom 14 sierpnia 2024 o 9:14 
does this mod heavily effect loading times
Mitsy 2 sierpnia 2024 o 22:50 
o7
VelxraTV 20 lipca 2024 o 7:53 
JessieFeathers 25 maja 2024 o 16:26 
1.5?