Barotrauma

Barotrauma

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Reprieve-Class Hospital Ship (Goph Original Ship)
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2.129 MB
Jul 4, 2022 @ 12:14am
Nov 29, 2022 @ 9:01pm
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Reprieve-Class Hospital Ship (Goph Original Ship)

Description
Please leave a like if you enjoy the sub!

Also make sure to grab More Alarm Sounds in the required items section because I use them here.

Reprieve:

In the isolated seas of Europa, a culture of reusing and repurposing old equipment prevails. Soon after retirement, several outdated Falcata hulls were stripped, modified, and pressed into service to serve again as hospital ships; roving bastions of medical expertise packed to the brim with diagnostic equipment, essential supplies, and plenty of beds. When an alien plague or other disaster strikes a colony, the Reprieve-class steps in to staunch the flow of bodies and restore order.

4 - 8 Crewmen recommended

A warship turned savior, with a campaign-focused design:

(and here's that old sub if you want it: https://steamcommunity.com/sharedfiles/filedetails/?id=2201234323)

== Ship Technical Specifications ==

  • 1x Burst-Fire "Bracket" Dual Coilgun (6-shot burst over 0.6s, 1.0s cooldown)

  • 1x Burst-Fire "Parapet" Coilgun (4-shot burst over 0.6s, 1.0s cooldown)

  • 2x Empty Hardpoints
  • 3x Electrical Discharge Coils (Command controls ventral and frontal coils, Gunnery controls rear)

  • Maximum stock horizontal velocity of 19km/h
  • Maximum ascent velocity of 18km/h
  • Maximum descent velocity of 12km/h

  • Medical and normal fabricators + deconstructors
  • Big storage for medical and normal fabricators


  • Research station
  • Mineral scanner

  • Alarms for fire, flooding, and grid overload

== Design and Gameplay Notes ==
  • It is highly recommended that you play this ship without installing an auto-reactor circuit. The power and overload thresholds have been tuned to make upgrades meaningful and make engineer + captain interactions fun.

  • Most inner doors are fully manual; no auto-closing. Crews will have to be diligent about sealing rooms behind them.

  • 4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason.

  • All appropriate containers are tagged with matching autofill options. There are several hand-filled containers, but this ship largely conforms to the standard set by vanilla ships in terms of starting inventory. Intended for campaign.

  • The arms vaults in the Armory are only accessible to ranking personnel (captain and security)
  • The toxin cabinet is only accessible to medical officers (medical)

  • Yeah there's a clown suit. Three pieces are hidden in the ship.

Wi-fi Channels:
  • 301/711 Water Alarms
  • 302/712 Smoke Alarms
  • 303 Emergency Lights
5 Comments
Kameha Apr 15, 2023 @ 2:12pm 
Alright
GophTheGreat  [author] Apr 15, 2023 @ 1:36pm 
I don't have any desire to do that, no.
Kameha Apr 15, 2023 @ 1:08pm 
No thats not what i mean, Neurotrauma is a medical overhaul mod. Since this thing has a medbay, i thought maybe a variant that has some fancy stuff for neurotrauma like heart rate monitors and stuff yknow?
GophTheGreat  [author] Apr 15, 2023 @ 11:08am 
What does that even mean? The ship starts pretty bare in terms of supplies -- do you want me to add a greater lack of items?
Kameha Apr 15, 2023 @ 5:10am 
Can you make a variant for Neurotrauma?