RimWorld

RimWorld

185 ratings
Spread The Word
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Mod, 1.3, 1.4
File Size
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607.655 KB
Jul 2, 2022 @ 10:23am
Nov 4, 2022 @ 3:42pm
8 Change Notes ( view )
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Spread The Word

Description
A couple of simple harmony patches that aims to convert other factions to your ideoligion. Each factor can be controlled in settings. The conditions that must be met is anything the game considers eligible for goodwill currently this is medical treatment/releasing prisoners and both times the pawn must leave converted to your factions primary ideoligion in order to count towards the faction conversion count. Get to the max count along with above or at the configured goodwill amount and the faction converts over to your ideoligion.

*note - medical treatment means that the pawn was tended in any way ie bleeding from a space ship crash, you tended them, converted them while they stayed and they left healthy this will count to your faction conversion count needed.

Features:
  • Convert then Release for prisoners
  • Setting for number needed for conversion, minimum goodwill needed, and a complex calculation that takes into account the number of settlements as well.
  • Graph for total pawns converted

Handles any factions, modded or not. Does not do anything with natural goodwill so just consider that a task of maintaining your influence over that faction. Keeps track of factions separately, so even if a faction is removed mid game you should have no problem here.

Seemed fine adding and removing mid game, small error on startup when removed but otherwise seems fine.

Did some basic testing, but let me know if you encounter something.
Have suggestions? Feel free to drop a note.
64 Comments
JustSomeEggsInAPot May 8 @ 5:47pm 
Man steam comments are useless
SuperTechDragon Apr 25 @ 7:36am 
I hope this gets updated to 1.5, it is such an essential mod for me.
тетеря, блин Apr 22 @ 8:32am 
🙏
Thetaprime Apr 14 @ 9:13am 
Pls update for 1.5 when you can, thanks.
Gideon Mar 31 @ 9:54am 
Does this work with multiplayer?
Dr Jimothy Mar 16 @ 4:36pm 
The one improvement that comes to mind for this is having an option for this to work even for things that *don't* increase goodwill, but still involve a pawn leaving your map as a follower of your ideoligion. For example using the convert ability on traders.
It would enable a slower, but much less violent and chance-based way to convert other factions to one's own superior, wonderful way of life.
abarrett82 Feb 24 @ 7:54am 
In mod settings you can change minimum faction relationship down to -100, so should work for permanently hostile factions.
Decton Feb 12 @ 9:19am 
Would there be a way to get this to work with guests like from hospitality? I'm able to convert at least one or two before they leave but I'd rather not have to hurt them or imprison them just to get their faction converted. I feel like it's not far off considering you can heal any damaged pawn and they'll count towards the counter when they leave. Or if there's a mod anybody could recommend that will effectively do the same thing if it's not possible for this one.
Caramel Feb 6 @ 4:01pm 
permanently hostile factions locked at -100, you need mods to unlock this value
TheGreatestPotato Feb 2 @ 1:12pm 
Does this work with permanently hostile factions?